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  2. Technophilia - Wikipedia

    en.wikipedia.org/wiki/Technophilia

    The word technophile is said to have originated in the 1960s as an "unflattering word introduced by technophobes". [6] The idea of technophilia can be used to focus on the larger idea on how technology can create strong innovative positive feelings about different technologies.

  3. Anti-pattern - Wikipedia

    en.wikipedia.org/wiki/Anti-pattern

    According to the authors of Design Patterns, there are two key elements to an anti-pattern that distinguish it from a bad habit, bad practice, or bad idea: . The anti-pattern is a commonly-used process, structure or pattern of action that, despite initially appearing to be an appropriate and effective response to a problem, has more bad consequences than good ones.

  4. Problematic smartphone use - Wikipedia

    en.wikipedia.org/wiki/Problematic_smartphone_use

    Forms of technology addiction have been considered as diagnoses since the mid 1990s. [3] In current research on the adverse consequences of technology overuse, "mobile phone overuse" has been proposed as a subset of forms of "digital addiction" or "digital dependence", reflecting increasing trends of compulsive behavior among users of technological devices. [4]

  5. Persuasive technology - Wikipedia

    en.wikipedia.org/wiki/Persuasive_technology

    Persuasive technologies can be categorized by their functional roles. B. J. Fogg proposes the functional triad as a classification of three "basic ways that people view or respond to computing technologies": persuasive technologies can function as tools, media, or social actors – or as more than one at once.

  6. Game of the Day: The Book of Treasures - AOL

    www.aol.com/news/2014-05-12-game-of-the-day-the...

    If you enjoy TextTwist but are ready for a word game and wraps a compelling mystery around challenging gameplay, The Book of Treasures will delight you. Play The Book of Treasures today! Show comments

  7. Ethics of technology - Wikipedia

    en.wikipedia.org/wiki/Ethics_of_technology

    Technoethics (TE) is an interdisciplinary research area that draws on theories and methods from multiple knowledge domains (such as communications, social sciences, information studies, technology studies, applied ethics, and philosophy) to provide insights on ethical dimensions of technological systems and practices for advancing a technological society.

  8. Captology - Wikipedia

    en.wikipedia.org/wiki/Captology

    This area of inquiry explores the overlapping space between persuasion in general (influence, motivation, behavior change, etc.) and computing technology. [2] This includes the design , research , and program analysis of interactive computing products (such as the Web , desktop software , specialized devices, etc.) created for the purpose of ...

  9. Play Just Words Online for Free - AOL.com

    www.aol.com/games/play/masque-publishing/just-words

    Just Words. If you love Scrabble, you'll love the wonderful word game fun of Just Words. Play Just Words free online! By Masque Publishing