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  2. Deep Learning Super Sampling - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_super_sampling

    Rendered resolution dynamically adjusts in real time to achieve user-defined fps targets (e.g., 144 fps on a 144 Hz monitor). [ 22 ] ^ The algorithm does not necessarily need to be implemented using these presets; it is possible for the implementer to define custom input and output resolutions.

  3. List of Xbox One X enhanced games - Wikipedia

    en.wikipedia.org/wiki/List_of_Xbox_One_X...

    [3] [88] "We don't have a specific frame rate target for Xbox One X, although the game does run at higher frame rates than the base Xbox One, even at 1800p resolution. We will be using Ultra textures on Xbox One X. We are also increasing the resolution of our shadow maps and shadow draw distance." Kingdom Come: Deliverance: Available [24]

  4. Video super-resolution - Wikipedia

    en.wikipedia.org/wiki/Video_super-resolution

    Video super-resolution (VSR) is the process of generating high-resolution video frames from the given low-resolution video frames. Unlike single-image super-resolution (SISR) , the main goal is not only to restore more fine details while saving coarse ones, but also to preserve motion consistency.

  5. 32K resolution - Wikipedia

    en.wikipedia.org/wiki/32K_resolution

    32K resolution refers to a display resolution of approximately 32,000 pixels horizontally. A resolution of 30720 × 17280 for an aspect ratio of 16:9 is speculated to be standardized. This doubles the pixel count of 16K in each dimension, for a total of 530.8 megapixels (530,841,600 pixels), 4 times as many pixels as the 16K resolution.

  6. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    Static (previously anamorphic) refers to when both the vertical and horizontal components of the FOV are fixed, typically to values comfortable on a widescreen picture, and when the resolution changes the picture is either letterboxed or pillarboxed to maintain the field of view and aspect ratio. Modern games using static scaling typically have ...

  7. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Frame rate, most commonly expressed in frame/s, frames per second or FPS, is typically the frequency (rate) at which consecutive images are captured or displayed. This definition applies to film and video cameras , computer animation , and motion capture systems.

  8. Super-resolution microscopy - Wikipedia

    en.wikipedia.org/wiki/Super-resolution_microscopy

    There are two major groups of methods for super-resolution microscopy in the far-field that can improve the resolution by a much larger factor: [10] Deterministic super-resolution: the most commonly used emitters in biological microscopy, fluorophores , show a nonlinear response to excitation, which can be exploited to enhance resolution.

  9. Super-resolution imaging - Wikipedia

    en.wikipedia.org/wiki/Super-resolution_imaging

    Super-resolution imaging (SR) is a class of techniques that improve the resolution of an imaging system. In optical SR the diffraction limit of systems is transcended, while in geometrical SR the resolution of digital imaging sensors is enhanced.