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  2. Generative Design in Minecraft - Wikipedia

    en.wikipedia.org/wiki/Generative_Design_in_Minecraft

    GDMC (short for Generative Design in Minecraft) is a programming competition to create procedurally generated settlements in Minecraft. [1] The competition is organized by academics from New York University , the University of Hertfordshire and the Queen Mary University of London .

  3. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]

  4. Far Cry 3 - Wikipedia

    en.wikipedia.org/wiki/Far_Cry_3

    Ubisoft commissioned Michael Lambert, a Minecraft enthusiast, and artists Axel Janssen and Yohann Delcourt to create a custom map and texture pack mimicking Far Cry 3 ' s setting and characters within the popular indie game Minecraft. The Minecraft texture pack was released, along with a Far Cry 3-Minecraft custom adventure map, on October 26 ...

  5. Game design - Wikipedia

    en.wikipedia.org/wiki/Game_design

    A game artist creates visual art for games. Game artists are often vital to role-playing games and collectible card games. [5]Many graphic elements of games are created by the designer when producing a prototype of the game, revised by the developer based on testing, and then further refined by the artist and combined with artwork as a game is prepared for publication or release.

  6. Texture artist - Wikipedia

    en.wikipedia.org/wiki/Texture_artist

    Textures applied to a digital model of a house. A texture artist is an individual who develops textures for digital media, usually for video games, movies, web sites and television shows or things like 3D posters. [1] [2] These textures can be in the form of 2D or (rarely) 3D art that may be overlaid onto a polygon mesh to create a realistic 3D ...

  7. Texture (visual arts) - Wikipedia

    en.wikipedia.org/wiki/Texture_(visual_arts)

    Paint texture on The Sower with Setting Sun by Vincent van Gogh. In the visual arts, texture refers to the perceived surface quality of a work of art.It is an element found in both two-dimensional and three-dimensional designs, and it is characterized by its visual and physical properties.

  8. Parallax mapping - Wikipedia

    en.wikipedia.org/wiki/Parallax_mapping

    Parallax mapping is essentially a method by which rough or uneven surfaces on a 2D texture can be "pulled out" to take on the appearance of a 3D surface. Technically, this is implemented by displacing the texture coordinates at a point on the rendered polygon by a function of the view angle in tangent space (the angle relative to the surface ...

  9. Ron Gilbert - Wikipedia

    en.wikipedia.org/wiki/Ron_Gilbert

    Gilbert in 2013. Ronald David Gilbert [1] is an American video game designer, programmer, and producer.His games are generally focused on interactive story-telling, and he is arguably best known for his work on several LucasArts adventure games, including Maniac Mansion and the first two Monkey Island games.