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Life & Death is a computer game published in 1988 by The Software Toolworks. The player takes the role of an abdominal surgeon. The original packaging for the game included a surgical mask and gloves. [1] A sequel, Life & Death II: The Brain, was published in 1990. In this sequel, the player is a neurosurgeon. [2]
Project Hospital is a hospital simulation game that focuses on accurate medical procedures and management. [2] The game has three tutorials, teaching the player the fundamentals of the game. Tasks include managing and hiring staff, and building. Building consists of laying down foundation, building walls, adding floor tiles, doors, and windows.
Trauma Team [b] is a 2010 simulation video game developed and published by Atlus for the Wii.It is the fifth and current final entry in the Trauma Center series. The narrative of Trauma Team follows six protagonists who operate in different sectors of the medical profession, and their united conflict with a virulent infection dubbed "Rosalia".
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Emergency Room was developed and published by Legacy Software, [1] and was released for DOS in 1995. [2] [3] Set in an emergency room at Legacy Memorial Hospital, [2] the player takes control of a rookie medical student who reviews patients' charts and performs various procedures to diagnose and treat illnesses and injuries.
Going to see the doctor soon? Prepare to be hounded with appointment reminders by phone. By text. By robocall. By email. And in your online “patient portal.”
BioWare is a Canadian video game developer based in Edmonton, Alberta.It was founded in 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip. . Since 2007, the company has been owned by American publisher Electronic
Surgeon Simulator (formerly Surgeon Simulator 2013) is a surgical simulation video game developed and published by Bossa Studios.The initial version was created by Tom Jackson, Jack Good, Luke Williams and James Broadley in a 48-hour period for the 2013 Global Game Jam; the developers continued and spent 48 days creating a commercial version. [1]