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Elminster's Ecologies Appendix I is a sequel to the Elminster's Ecologies box for the Forgotten Realms setting, which focuses on the flora and fauna of the Battle of Bones and Hill of Lost Souls. It includes such encounters as the zombie ferret, lava ankheg, and dead grass snake, and also in-game recipes for ruby blushrose potpourri and ...
The Secret of Bone Hill is an adventure module written by Lenard Lakofka for the first edition of Advanced Dungeons & Dragons and published by TSR in 1981. It is designed for novice and intermediate players with characters of levels 2-4. The module received mixed reviews from critics.
Cliff Ramshaw reviewed Elminster's Ecologies Appendix II: The High Moor / The Serpent Hills for Arcane magazine, rating it a 5 out of 10 overall. [1] Ramshaw complains that the two NPC personalities are "enforced on the text" with "crudity", which "makes it heavy going in places, but no less informative for that". [1]
The yuan-ti have also been expanded from their introduction in this module to other game worlds, in particular the Forgotten Realms campaign setting. [7] [8] Other new monsters introduced to the game through this module include the aboleth, mongrelman, tasloi, and yellow musk creeper. [9]
Against the Giants is an adventure module written by Gary Gygax and published by TSR in 1981 for the Dungeons & Dragons fantasy role-playing game.It combines the G series of modules previously published in 1978: Steading of the Hill Giant Chief, Glacial Rift of the Frost Giant Jarl, and Hall of the Fire Giant King.
Cities of Mystery is an accessory for the Advanced Dungeons & Dragons fantasy role-playing game.It is a system for designing urban adventure settings, written by Jean Rabe and published by TSR in 1989.
The Lost City (B4) is a Dungeons & Dragons adventure module by Tom Moldvay. [1] It was first published by TSR in 1982 and was designed as a stand-alone adventure for use with the Dungeons & Dragons Basic Set.
The long development progress of The Forgotten City, spearheaded by lead developer and writer Nick Pearce, began from the beginning of Skyrim ' s release in 2011. Prior to this, Pearce has stated that his inspiration for creating mods came back from his experience with mods from Fallout: New Vegas, specifically New Vegas Bounties by Someguy2000.