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Fantasy cartography, fictional map-making, or geofiction is a type of map design that visually presents an imaginary world or concept, or represents a real-world geography in a fantastic style. [1] Fantasy cartography usually manifests from worldbuilding and often corresponds to narratives within the fantasy and science fiction genres.
OpenGeofiction (abbreviated OGF) is an online collaborative mapping project focused on fantasy cartography and worldbuilding of a world analogous to Earth. It uses OpenStreetMap software and processes in a separate environment, providing an outlet for artistic expression that avoids interfering with OpenStreetMap's mapping of the real world and potentially mitigates the risk of vandalism there.
Map of Middle-earth, showing the movements of characters from both The Lord of the Rings and The Hobbit film series by Peter Jackson; In the Beginning was the Word: How Medieval Text Became Fantasy Maps tracing the roots of Tolkien's mapping influences to medieval prefatory textual practices.
Medieval fantasy: d20 System: 2003 A giant-dominated setting; created by Monte Cook and first published in 2003. Arcanis: the World of Shattered Empires: Medieval fantasy: The continent of Onara on the Planet of Arcanis d20 System, Arcanis rules system, 5ed D&D Paradigm Concepts: 2001–Present Focuses on moral ambiguity and politics Ars Magica
J. R. R. Tolkien's design for his son Christopher's contour map on graph paper with handwritten annotations, of parts of Gondor and Mordor and the route taken by the Hobbits with the One Ring, and dates along that route, for an enlarged map in The Return of the King [5] Detail of finished contour map by Christopher Tolkien, drawn from his father's graph paper design.
Tolkien: Maker of Middle-earth is a 2018 art book exploring images of the artwork, illustrations, maps, letters and manuscripts of J. R. R. Tolkien. The book was written by Catherine McIlwaine, Tolkien archivist at the Bodleian Library, Oxford. It was timed to coincide with an exhibition of the same name, also curated by McIlwaine.
Year Game Developer Setting Platform Notes 1964: The Sumerian Game: Mabel Addis: Historical: MAIN: Text-based game based on the ancient Sumerian city of Lagash. [1]1969: The Sumer Game
A map of the fictional kingdom of Aredia, which is used in a Medieval role-playing game. Construction of a fictional map is often one of the first tasks of worldbuilding. Maps can lay out a world's basic terrain features and significant civilizations present. A clear, concise map that displays the locations of key points in the story can be a ...