Search results
Results from the WOW.Com Content Network
Nintendo Game Boy (GB), Game Boy Color (GBC); ... Ultra-Wide QHD LG, Samsung, Acer, HP and Dell UltraWide monitors 3440:
The first commercial displays capable of this resolution include an 82-inch LCD TV revealed by Samsung in early 2008, [44] the Sony SRM-L560, a 56-inch LCD reference monitor announced in October 2009, [45] an 84-inch display demonstrated by LG in mid-2010, [46] and a 27.84-inch 158 PPI 4K IPS monitor for medical purposes launched by Innolux in ...
In 2018 Q4, Dell released the U4919DW, a 5K 32:9 monitor with a resolution of 5120x1440, and Phillips announced the 499P9H with the same resolution. 32:9 Ultrawide monitors are often sold as an alternative to dual 16:9 monitor setups and for more inmersive experiences while playing videogames, and many are capable of displaying 2 16:9 inputs at ...
Normal mode frames the 4:3 video to the 16:9 picture area by displaying it in its original aspect ratio, with vertical gray or black bars on both sides of the screen. The disadvantage of this method is the fact that the image is small by virtue of not using the entire width of the screen.
The second-generation Macintosh, launched in 1987, came with colour (and greyscale) capability as standard, at two levels, depending on monitor size—512×384 (1/4 of the later XGA standard) on a 12" (4:3) colour or greyscale (monochrome) monitor; 640×480 with a larger (13" or 14") high-resolution monitor (superficially similar to VGA, but at ...
The LG New Chocolate (BL40) was the first mobile device with a 21:9 aspect ratio, using a 4-inch TFT display. On February 25, 2019, Sony launched their latest flagship device, the Xperia 1, with the world's first 21:9 ultra-wide 4K HDR-enabled OLED (6.5") display in a smartphone.
As of 2013, many games are adopting support for 21:9 ultrawide resolutions, [31] which can give a gameplay advantage due to increased field of view, [23] although this is not always the case. [32] 4:3 monitors have the best compatibility with older games released prior to 2005 when that aspect ratio was the mainstream standard for computer ...
By 2008, 16:10 had become the most common aspect ratio for LCD monitors and laptop displays. [12] Since 2010, however, 16:9 has become the mainstream standard, driven by the 1080p standard for high definition television and lower manufacturing costs. [13] [14] In 2005–2008, 16:10 (1.6:1) overtook 4:3 as the most sold aspect ratio for LCD ...