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  2. Computer-supported cooperative work - Wikipedia

    en.wikipedia.org/wiki/Computer-supported...

    The most collaborative and socially interactive aspect of a video game is the online communities. Popular video games often have various social groups for their diverse community of players. For example, in the quest-based multiplayer game World of Warcraft, the most collaborative and socially interactive aspect of the game are the "Guilds ...

  3. Computer-supported collaboration - Wikipedia

    en.wikipedia.org/wiki/Computer-supported...

    Research at this time focused on textual communication, as there was little or no exchange of audio and video representations. Some researchers, such as Brenda Laurel , emphasized how similar online dialogue was to a play , and applied Aristotle 's model of drama to their analysis of computers for collaboration.

  4. Cooperative game theory - Wikipedia

    en.wikipedia.org/wiki/Cooperative_game_theory

    Cooperative game theory is a branch of game theory that deals with the study of games where players can form coalitions, cooperate with one another, and make binding agreements. The theory offers mathematical methods for analysing scenarios in which two or more players are required to make choices that will affect other players wellbeing.

  5. Digital Games Research Association - Wikipedia

    en.wikipedia.org/wiki/Digital_Games_Research...

    Digital Games Research Association (DiGRA) is a nonprofit international learned society whose work focuses on game studies and associated activities. DiGRA was formally established in 2003 in Finland. [1] It is a leading academic organization in the field of digital games. [1] Frans Mäyrä was the founding president from 2003 to 2006. [2]

  6. Online community - Wikipedia

    en.wikipedia.org/wiki/Online_community

    Some research has looked at the users of online communities. Amy Jo Kim has classified the rituals and stages of online community interaction and called it the "membership life cycle". [25] Clay Shirky talks about communities of practice, whose members collaborate and help each other in order to make something better or improve a certain skill ...

  7. Category:Video game researchers - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game...

    This category includes individuals who have contributed significant academic research, scholarly commentary, or journalistic coverage on the topic of games. Pages in category "Video game researchers" The following 36 pages are in this category, out of 36 total.

  8. Collaborative method - Wikipedia

    en.wikipedia.org/wiki/Collaborative_method

    Collaboration by chance is the most basic model and underlies all four. The team is a random pick of whoever is available without any specific regard for the skills or needs of each member. Acuity Collaboration by acuity establishes a team with balanced skill sets. The goal is to pick team members so each of the four acuities exist on the team.

  9. Game accessibility - Wikipedia

    en.wikipedia.org/wiki/Game_accessibility

    With an increasing number of people interested in playing video games and with video games increasingly being used for other purposes than entertainment, such as education, rehabilitation or health, game accessibility has become an emerging field of research, especially as players with disabilities could benefit from the opportunities video ...