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The Skia Graphics Engine or Skia is an open-source 2D graphics library written in C++. Skia abstracts away platform-specific graphics APIs (which differ from one to another). [ 1] Skia Inc. originally developed the library; Google acquired it in 2005, [ 2] and then released the software as open source licensed under the New BSD free software ...
Simple and Fast Multimedia Library (SFML) is a cross-platform software development library designed to provide a simple application programming interface (API) to various multimedia components in computers. It is written in C++ with bindings available for Ada, C, Crystal, D, Euphoria, Go, Java, Julia, .NET, Nim, OCaml, Python, Ruby, and Rust. [3]
The following list of C++ template libraries details the various libraries of templates available for the C++ programming language.. The choice of a typical library depends on a diverse range of requirements such as: desired features (e.g.: large dimensional linear algebra, parallel computation, partial differential equations), commercial/opensource nature, readability of API, portability or ...
Website. https://www.vistaprint.com. Vistaprint is a global e-commerce company that produces physical and digital marketing products for small businesses. Vistaprint was one of the first businesses to offer its customers the capabilities of desktop publishing through the internet when it was launched in 1999.
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C++ Standard Library. The Standard Template Library ( STL) is a software library originally designed by Alexander Stepanov for the C++ programming language that influenced many parts of the C++ Standard Library. It provides four components called algorithms, containers, functions, and iterators. [ 1]
Curiously recurring template pattern. The curiously recurring template pattern ( CRTP) is an idiom, originally in C++, in which a class X derives from a class template instantiation using X itself as a template argument. [ 1] More generally it is known as F-bound polymorphism, and it is a form of F -bounded quantification .
Creative coding is a type of computer programming in which the goal is to create something expressive instead of something functional. It is used to create live visuals and for VJing, as well as creating visual art and design, entertainment (e.g. video games ), art installations, projections and projection mapping, sound art, advertising ...