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e. Cloud gaming, sometimes called gaming on demand or game streaming, is a type of online gaming that runs video games on remote servers and streams the game's output (video, sound, etc) directly to a user's device, or more colloquially, playing a game remotely from a cloud. It contrasts with traditional means of gaming, wherein a game is run ...
Xbox Cloud Gaming available countries (December 2023) Xbox Cloud Gaming is a cloud gaming service as part of Xbox offered by Microsoft Gaming. [5] Initially released in beta testing in November 2019, the service later launched for subscribers of Xbox Game Pass Ultimate on September 15, 2020. Xbox Game Pass cloud gaming is provided to ...
Amazon Luna is a cloud gaming platform developed and operated by Amazon. [1] [2] [3] The platform has integration with Twitch and is available on Windows, Mac, Amazon Fire TV, iOS (as a progressive web app) as well as Android. Games and channels from brands such as Ubisoft+ and Jackbox Games are accessed via the Luna+ paid subscription.
A part of Microsoft's $16.99 per month Xbox Game Pass Ultimate subscription, Xbox Cloud Gaming allows players to stream a massive library of games to their TVs, smartphones, tablets, PCs, and Macs.
Cloud gaming, on the other hand, allows players to use their own underpowered devices like smartphones, tablets, TVs, or cheaper computers to stream games using a gaming company’s powerful servers.
Select Insiders can play more than 100 games on Xbox One or Series X/S without having to download them.
Google Stadia. Stadia was a cloud gaming service developed and operated by Google. Known in development as Project Stream, the service debuted through a closed beta in October 2018, and publicly launched in November 2019. Stadia was accessible through Chromecast Ultra and Android TV devices, on personal computers via the Google Chrome web ...
G-cluster's business model was introduced in the article "Developing Cloud Business Models: A Case Study on Cloud Gaming" [1] of the IEEE Software Magazine in July/August of 2011. Some of the first implementations of cloud gaming as a gaming-on-demand technology were introduced by G-cluster.