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  2. Decorator pattern - Wikipedia

    en.wikipedia.org/wiki/Decorator_pattern

    Decorator pattern. In object-oriented programming, the decorator pattern is a design pattern that allows behavior to be added to an individual object, dynamically, without affecting the behavior of other instances of the same class. [ 1] The decorator pattern is often useful for adhering to the Single Responsibility Principle, as it allows ...

  3. Java class file - Wikipedia

    en.wikipedia.org/wiki/Java_class_file

    A Java class file is a file (with the .class filename extension) containing Java bytecode that can be executed on the Java Virtual Machine (JVM).A Java class file is usually produced by a Java compiler from Java programming language source files (.java files) containing Java classes (alternatively, other JVM languages can also be used to create class files).

  4. Java (programming language) - Wikipedia

    en.wikipedia.org/wiki/Java_(programming_language)

    Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers write once, run anywhere (), [16] meaning that compiled Java code can run on all platforms that support Java without the need to recompile. [17]

  5. UTF-8 - Wikipedia

    en.wikipedia.org/wiki/UTF-8

    UTF-8. UTF-8 is a variable-length character encoding standard used for electronic communication. Defined by the Unicode Standard, the name is derived from Unicode Transformation Format – 8-bit. [ 1] UTF-8 is capable of encoding all 1,112,064 [ a] valid Unicode code points using one to four one- byte (8-bit) code units.

  6. Reflective programming - Wikipedia

    en.wikipedia.org/wiki/Reflective_programming

    Convert a string matching the symbolic name of a class or function into a reference to or invocation of that class or function. Evaluate a string as if it were a source-code statement at runtime. Create a new interpreter for the language's bytecode to give a new meaning or purpose for a programming construct.

  7. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In the terms of type theory, a class is an implementation‍—‌a concrete data structure and collection of subroutines‍—‌while a type is an interface. Different (concrete) classes can produce objects of the same (abstract) type (depending on type system). For example, the type (interface) Stack might be implemented by SmallStack that ...

  8. Java annotation - Wikipedia

    en.wikipedia.org/wiki/Java_annotation

    In the Java computer programming language, an annotation is a form of syntactic metadata that can be added to Java source code. [ 1] Classes, methods, variables, parameters and Java packages may be annotated. Like Javadoc tags, Java annotations can be read from source files. Unlike Javadoc tags, Java annotations can also be embedded in and read ...

  9. Interface (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Interface_(object-oriented...

    In object-oriented programming, an interface or protocol type [a] is a data type that acts as an abstraction of a class. It describes a set of method signatures, the implementations of which may be provided by multiple classes that are otherwise not necessarily related to each other. [1] A class which provides the methods listed in a protocol ...