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A game often ends when all the points of a player are lost, which is a situation called hakoten, [nb 1] dobon, [nb 2] buttobi, [nb 3] etc. However, some settings allow the game to continue, even if a player's score dropped below zero. There are two criteria for determining the winning points: han and fu, which correspond to a points table.
When a win occurs in Taiwanese Mahjong, the number of tai of the winning hand is multiplied by a factor and then added to a base score. For example, if the base and factor are 3 and 2, respectively, then the loser to a 5-tai hand pays the winner 13 (3+2×5).
Combination of no-point hand and self-draw. When the winning hand is a no-point hand, those 2 fu from a self-draw are normally waived. Such a hand allows both of these to be stacked. Some (uncommon) rulesets say that a no-points hand disallow self-drawing. In this case, 2 fu are awarded, and only 1 han.
Unlike some other mahjong variants, in Japanese Mahjong the player who deals in pays the full point value of the winning player's hand. Defense revolves around avoiding dealing into a player with a tenpai hand. The sacred discard rules (furiten) can be used to identify safe tiles known as genbutsu (現物). Both the contents and order of tiles ...
Korean/Japanese three-player mahjong, played in east Asia is an amalgamation of Old Korean mahjong rules (which traditionally omitted the bamboo suit and did not allow melded chows and had a very simple scoring system) with some elements of Japanese rules including sacred discard (a player cannot rob a piece to win if he discarded it before ...
獨聽 (duk6 teng1) - Known in English typically as a one-shot win or a last-chance win, this occurs if the winner was looking for one and only one tile to win the hand (e.g., the middle tile in a Chow). In some variations, this may extend to cases where two or more tiles could win the hand, but all but one were previously discarded.
NMJL publishes an official rulebook every year, and the winning hands will change every year. The minimum score for a winning hand is 25 points. In the case of calling Mahjong (winning), the player who discarding a tile from which another player calls mahjong must pay twice the number of points, while the other player pays only the number of ...
Neither of these players could then make a winning hand. In normal Japanese mahjong rules, if kan is called four times in the same round that are not all by the same player, this round would end in a draw 四槓流れ (sūkan nagare). However, in Janline, there is no draw and a fifth kan can be called.