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  2. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    A section, or cross-section, is a view of a 3-dimensional object from the position of a plane through the object. A section is a common method of depicting the internal arrangement of a 3-dimensional object in two dimensions. It is often used in technical drawing and is traditionally crosshatched. The style of crosshatching often indicates the ...

  3. Orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Orthographic_projection

    Orthographic projection (also orthogonal projection and analemma) [a] is a means of representing three-dimensional objects in two dimensions.Orthographic projection is a form of parallel projection in which all the projection lines are orthogonal to the projection plane, [2] resulting in every plane of the scene appearing in affine transformation on the viewing surface.

  4. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    If the normal of the viewing plane (the camera direction) is parallel to one of the primary axes (which is the x, y, or z axis), the mathematical transformation is as follows; To project the 3D point , , onto the 2D point , using an orthographic projection parallel to the y axis (where positive y represents forward direction - profile view ...

  5. Euclidean planes in three-dimensional space - Wikipedia

    en.wikipedia.org/wiki/Euclidean_planes_in_three...

    A suitable normal vector is given by the cross product = (), and the point r 0 can be taken to be any of the given points p 1, p 2 or p 3 [7] (or any other point in the plane). Operations [ edit ]

  6. Perspective (graphical) - Wikipedia

    en.wikipedia.org/wiki/Perspective_(graphical)

    All objects will recede to points in the distance, usually along the horizon line, but also above and below the horizon line depending on the view used. How linear or point-projection prospective works: Rays of light travel from the object (cube), through the picture plane, and to the viewer's eye (O).

  7. Triangulation (computer vision) - Wikipedia

    en.wikipedia.org/wiki/Triangulation_(computer...

    The triangulation problem is in principle trivial. Since each point in an image corresponds to a line in 3D space, all points on the line in 3D are projected to the point in the image. If a pair of corresponding points in two, or more images, can be found it must be the case that they are the projection of a common 3D point x.

  8. Duality (projective geometry) - Wikipedia

    en.wikipedia.org/wiki/Duality_(projective_geometry)

    Associate to any line through the origin the unique plane through the origin which is perpendicular (orthogonal) to the line. When, in the model, these lines are considered to be the points and the planes the lines of the projective plane PG(2, R), this association becomes a correlation (actually a polarity) of the projective plane. The sphere ...

  9. Homogeneous coordinates - Wikipedia

    en.wikipedia.org/wiki/Homogeneous_coordinates

    The point is then mapped to a plane by finding the point of intersection of that plane and the line. This produces an accurate representation of how a three-dimensional object appears to the eye. In the simplest situation, the center of projection is the origin and points are mapped to the plane z = 1 {\displaystyle z=1} , working for the ...