Search results
Results from the WOW.Com Content Network
The following list of text-based games is not to be considered an authoritative, comprehensive listing of all such games; rather, it is intended to represent a wide range of game styles and genres presented using the text mode display and their evolution across a long period.
The Hobbit was a bestseller in the UK on the ZX Spectrum in 1983 [10] and on both the C64 and BBC by the end of the year. [11] The game won the 1983 Golden Joystick Award for best strategy game. [12] The game was also a huge commercial success, selling over 100,000 copies in its first two years at a retail price of £14.95. [13]
This is a list of Middle-earth video games.It includes both video games based directly on J. R. R. Tolkien's books about Middle-earth, and those derived from The Lord of the Rings and The Hobbit films by New Line Cinema and Warner Bros. which in turn were based on Tolkien's novels of the same name.
Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.
Text adventure: Sokoban: 1984: Thinking Rabbit Thinking Rabbit Sorcerer's Castle: 1978: Greg Hassett Mad Hatter Software [16] text adventure; also appears on the Adventure Disk "A" compilation disk. Sorcerer's Challenge: 1980: Robert C. Clardy [1] Synergistic Software: Included with the game Doom Cavern on the same disk. Southern Command: 1981 ...
This list covers stand-alone games; i.e. products supplying their own unique set of rules. Middle-earth Role Playing (Iron Crown Enterprises, 1982) Lord of the Rings Adventure Game (Iron Crown Enterprises, 1991) The Lord of the Rings Roleplaying Game (Decipher, Inc., 2002)
Colossal Cave Adventure is considered to be the first adventure game, and indeed the name of the genre adventure game is derived from the title. [14] As text-based adventure games reached their peak in popularity in the late 1970s and 1980s, [ 13 ] notable text-based adventure titles were released by various developers, including Zork [ 14 ...
Graphic adventures like The Hobbit increased expectations of such games, however, and Adventure International's graphic adventures were inferior to others resulting in a rapid loss of market share. At its peak in late 1983/early 1984, right at the cusp of the video game crash of 1983 , Adventure International employed approximately 50 staff and ...