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Shadow of Chernobyl offers 7 different endings based on the player's actions. The ending below is considered canon in the series. The game opens with lightning striking a vehicle, causing it to crash. The unnamed protagonist is the sole survivor, and regains consciousness in the bunker of a local black marketer named Sidorovich.
S.T.A.L.K.E.R. is a first-person shooter survival horror video game franchise developed by Ukrainian game developer GSC Game World.The series is set in an alternate version of the present-day Chernobyl Exclusion Zone in Ukraine, where, according to the series' backstory, a mysterious second Chernobyl disaster took place in 2006.
It was developed by GSC Game World and published by Deep Silver as a prequel to S.T.A.L.K.E.R.: Shadow of Chernobyl. The player assumes the identity of Scar, a mercenary tasked with stopping a group of Stalkers from reaching the center of the Zone, a forbidden territory surrounding the Chernobyl Nuclear Power Plant.
But like a ‘stalker,’ you have to learn how to live in such situation," concept artist Anton Kukhtytskyi said in a documentary about the game. "I switched to drawing on paper, so I didn’t ...
The game takes place soon after the events of S.T.A.L.K.E.R.: Shadow of Chernobyl.After Strelok disables the Brain Scorcher, multitudes of stalkers rush to the centre of the Zone, hoping to find rare artifacts and other rumoured treasures.
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The worldwide success of Shadow of Chernobyl pushed the company to develop its next project. [47] On 5 December 2007, a mobile game, S.T.A.L.K.E.R. Mobile, was created by Qplaze in conjunction with GSC. [48] [49] [50] On 22 August 2008, the stand-alone expansion S.T.A.L.K.E.R.: Clear Sky was released, a prequel for Shadow of Chernobyl.
Later, in 2007, S.T.A.L.K.E.R.: Shadow of Chernobyl, the first installment of a video game franchise taking inspiration from both the book and the film, was released as well. The term stalker (сталкер) became a part of the Russian language and, according to the authors, became the most popular of their neologisms. In the book, stalkers ...