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S.T.A.L.K.E.R. takes place in an area called the Zone. The Zone is based on the real-life Chernobyl Exclusion Zone and is also inspired by fictional works: Boris and Arkady Strugatsky's science fiction novella Roadside Picnic (1972) which was loosely adapted into Andrei Tarkovsky's film Stalker (1979), as well as the film's subsequent novelization by the Strugatsky brothers.
According to Chernobyl disaster liquidators, the radiation levels there are "well below the level across the zone", a fact that president of the Ukrainian Chernobyl Union Yury Andreyev considers miraculous. [35] The Chernobyl Exclusion Zone has been accessible to interested parties such as scientists and journalists since the zone was created.
The first-person shooter and survival horror videogames S.T.A.L.K.E.R.: Shadow of Chernobyl (2007), S.T.A.L.K.E.R.: Clear Sky (2008) and S.T.A.L.K.E.R. 2: Heart of Chornobyl (2024), developed by the Ukrainian video game studio GSC Game World, are set in a semi-post-apocalyptic and sci-fi version of the Chernobyl exclusion zone. All three games ...
S.T.A.L.K.E.R. is a first-person shooter survival horror video game franchise developed by Ukrainian game developer GSC Game World.The series is set in an alternate version of the present-day Chernobyl Exclusion Zone in Ukraine, where, according to the series' backstory, a mysterious second Chernobyl disaster took place in 2006.
It was developed by GSC Game World and published by Deep Silver as a prequel to S.T.A.L.K.E.R.: Shadow of Chernobyl. The player assumes the identity of Scar, a mercenary tasked with stopping a group of Stalkers from reaching the center of the Zone, a forbidden territory surrounding the Chernobyl Nuclear Power Plant.
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However, in the 2024 entry of the series S.T.A.L.K.E.R. 2: Heart of Chornobyl, the site of the Duga-1 array is an explorable part of the map. In the story, the game's "Monolith" faction attempts to use Duga-1 similarly to how the "Brain Scorcher" is used in S.T.A.L.K.E.R.: Shadow of Chernobyl.
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