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  2. For loop - Wikipedia

    en.wikipedia.org/wiki/For_loop

    v. t. e. In computer science, a for-loop or for loop is a control flow statement for specifying iteration. Specifically, a for-loop functions by running a section of code repeatedly until a certain condition has been satisfied. For-loops have two parts: a header and a body. The header defines the iteration and the body is the code that is ...

  3. While loop - Wikipedia

    en.wikipedia.org/wiki/While_loop

    For loop. Foreach loop. Infinite loop. Control flow. v. t. e. In most computer programming languages, a while loop is a control flow statement that allows code to be executed repeatedly based on a given Boolean condition. The while loop can be thought of as a repeating if statement.

  4. C syntax - Wikipedia

    en.wikipedia.org/wiki/C_syntax

    A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.

  5. Conditional loop - Wikipedia

    en.wikipedia.org/wiki/Conditional_loop

    Conditional loop. In computer programming, conditional loops or repetitive control structures are a way for computer programs to repeat one or more various steps depending on conditions set either by the programmer initially or real-time by the actual program. A conditional loop has the potential to become an infinite loop when nothing in the ...

  6. Duff's device - Wikipedia

    en.wikipedia.org/wiki/Duff's_device

    Duff's device. In the C programming language, Duff's device is a way of manually implementing loop unrolling by interleaving two syntactic constructs of C: the do - while loop and a switch statement. Its discovery is credited to Tom Duff in November 1983, when Duff was working for Lucasfilm and used it to speed up a real-time animation program.

  7. Structured programming - Wikipedia

    en.wikipedia.org/wiki/Structured_programming

    Structured programming. Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making extensive use of the structured control flow constructs of selection (if/then/else) and repetition (while and for), block structures, and subroutines.

  8. Loop unrolling - Wikipedia

    en.wikipedia.org/wiki/Loop_unrolling

    Loop unrolling. Loop unrolling, also known as loop unwinding, is a loop transformation technique that attempts to optimize a program's execution speed at the expense of its binary size, which is an approach known as space–time tradeoff. The transformation can be undertaken manually by the programmer or by an optimizing compiler.

  9. LOOP (programming language) - Wikipedia

    en.wikipedia.org/wiki/LOOP_(programming_language)

    /* precondition: x 2 = 0 */ LOOP x 1 DO x 0 := 0; LOOP x 2 DO x 0 := x 0 + 1 END; x 2 := x 2 + 1 END. This program can be used as a subroutine in other LOOP programs. The LOOP syntax can be extended with the following statement, equivalent to calling the above as a subroutine: x 0 := x 1 ∸ 1 Remark: Again one has to mind the side effects.