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Thaumaturgy (/ ˈθɔːmətɜːrdʒi / ⓘ), derived from the Greek words thauma (wonder) and ergon (work), refers to the practical application of magic to effect change in the physical world. Historically, thaumaturgy has been associated with the manipulation of natural forces, the creation of wonders, and the performance of magical feats ...
Theurgy(/ˈθiːɜːrdʒi/; from Greek θεουργίαtheourgía), also known as divine magic, is one of two major branches of the magicalarts,[1]the other being practical magicor thaumaturgy. [2][3]Theurgy describes the ritual practicesassociated with the invocationor evocationof the presenceof one or more deities, especially with the goal of ...
Abacomancy. Abracadabra, an ancient word in an unknown language popularly carved onto amulets in antiquity. Abramelin oil. Acultomancy, divination by the use of needles. Adept. Aeon (Thelema) Aeromancy. Air (classical element), one of the four classical elements that play a role in alchemy. Agalmatomancy.
e. Ceremonial magic (also known as magick, ritual magic, high magic or learned magic) [ 1 ] encompasses a wide variety of rituals of magic. The works included are characterized by ceremony and numerous requisite accessories to aid the practitioner. It can be seen as an extension of ritual magic, and in most cases synonymous with it.
In the Dark Sun campaign setting, arcane magic draws its power from the life force of plants or living creatures, with the potential to cause tremendous harm to the environment. Arcane spellcasters may cast spells in a manner that preserves nature, known as preservers, or in a manner that destroys it, known as defilers.
Authentic Thaumaturgy is a set of rules for portraying magic in role-playing games, written by Isaac Bonewits. The first edition was published by Chaosium in 1978. [ 1 ] A substantially expanded edition was published by Steve Jackson Games in 1998.
White magic has traditionally referred to the use of supernatural powers or magic for selfless purposes. [1] Practitioners of white magic have been given titles such as wise men or women, healers, white witches or wizards. Many of these people claimed to have the ability to do such things because of knowledge or power that was passed on to them ...
Bas-Lag. Bas-Lag is a fictional universe in which several of China Miéville 's novels are set. Bas-Lag is a world where both magic (referred to as thaumaturgy) and steampunk technology exist, and where many intelligent races live.