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This category lists video games developed or published by BMG Interactive. Pages in category "BMG Interactive games"
The concept for 38 Studios was created by Curt Schilling, a professional baseball player who in private life was an avid gamer. [1] He attributed his wish to create a game of his own to disliking the design of the massively multiplayer online role-playing game (MMORPG) EverQuest II (2004).
Arcade Game Construction Kit is a 1988 game creation system for making action video games. [1] [2] It was developed by Mike Livesay and published by Broderbund for the Commodore 64 on four floppy disks. The program uses a joystick-driven menu system and includes six pre-made games to learn from and play.
DIC Video (1987–1994, distributed by GoodTimes Home Video and Simon Marketing from 1989 to 1992, Buena Vista Home Video from 1993 to 1994 and Golden Book Video from 1987 to 1989) DIC Toon-Time Video (1992–2001, distributed by BMG Video before 1993 and Buena Vista Home Video after 1993) WGBH Boston Video (1980–present)
Grand Theft Auto is an action-adventure video game developed by DMA Design and published by BMG Interactive. It is the first title of the Grand Theft Auto series and was released in November 1997 for MS-DOS and Windows, in December 1997 for the PlayStation and in October 1999 for the Game Boy Color. The game's narrative follows a criminal who ...
Mass Destruction is a 1997 third-person action game developed by NMS Software [5] and published by ASC Games and BMG Interactive. Released for MS-DOS, [6] the Sega Saturn, [7] and the PlayStation, [8] the game puts players in control of a tank, and tasks them with destroying enemy forces. [9] It has often been likened to Return Fire. [10] [11] [12]
A complete game is included: Rivers of Light, based on the Epic of Gilgamesh. The Amiga version has an additional pre-made adventure called "Galactic Agent" by Ken St. Andre. Todd Howard revealed that when Bethesda started making Morrowind, he was excited about making a tool like Stuart Smith's Adventure Construction Set for the Apple II. [1]
It is one of the earliest all-in-one game design products aimed at the general consumer, preceded by Broderbund's The Arcade Machine in 1982. Several sample files are included: a demo sequence featuring animated sprites and music, a recreation of Pitfall! , and a birthday greeting.
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