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  2. C++ classes - Wikipedia

    en.wikipedia.org/wiki/C++_classes

    A class in C++ is a user-defined type or data structure declared with any of the keywords class, struct or union (the first two are collectively referred to as non-union classes) that has data and functions (also called member variables and member functions) as its members whose access is governed by the three access specifiers private, protected or public.

  3. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    [26] [27] In C++, an abstract class is a class having at least one abstract method given by the appropriate syntax in that language (a pure virtual function in C++ parlance). [25] A class consisting of only pure virtual methods is called a pure abstract base class (or pure ABC) in C++ and is also known as an interface by users of the language. [13]

  4. Friend class - Wikipedia

    en.wikipedia.org/wiki/Friend_class

    A friend class in C++ can access the private and protected members of the class in which it is declared as a friend. [1] A significant use of a friend class is for a part of a data structure, represented by a class, to provide access to the main class representing that data structure.

  5. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    Composition over inheritance (or composite reuse principle) in object-oriented programming (OOP) is the principle that classes should favor polymorphic behavior and code reuse by their composition (by containing instances of other classes that implement the desired functionality) over inheritance from a base or parent class. [2]

  6. Class diagram - Wikipedia

    en.wikipedia.org/wiki/Class_diagram

    In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects.

  7. Forward declaration - Wikipedia

    en.wikipedia.org/wiki/Forward_declaration

    In C++, classes can be forward-declared if you only need to use the pointer-to-that-class type (since all object pointers are the same size, and this is what the compiler cares about). This is especially useful inside class definitions, e.g. if a class contains a member that is a pointer (or a reference) to another class.

  8. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern.. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance.

  9. Object composition - Wikipedia

    en.wikipedia.org/wiki/Object_composition

    For example, "binary tree" can refer to either: as a data structure it is a means of accessing a linear sequence of items, and the actual positions of items in the tree are irrelevant (the tree can be internally rearranged however one likes, without changing its meaning).