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Activity-based learning (ABL) started in 1944 amid World War II when David Horsburgh, an innovative British thinker and charismatic leader, came to India and decided to settle there. [1] He started teaching at Rishi Valley School. He joined the British Council and worked in Chennai and Bangalore for many years.
These strategies are determined partly by the subject matter to be taught, partly by the relative expertise of the learners, and partly by constraints caused by the learning environment. [1] For a particular teaching method to be appropriate and efficient it has to take into account the learner, the nature of the subject matter, and the type of ...
These examples involve the use of game elements such as points, badges and leaderboards to motivate behavioural changes and track those changes in online platforms. The gamification of learning is related to these popular initiatives, but specifically focuses on the use of game elements to facilitate student engagement and motivation to learn.
The NCF 2005 serves as a guideline for syllabus, [1] textbooks, and teaching practices for the schools in India. The NCF 2005 [ 2 ] has based its policies on previous government reports on education, such as Learning Without Burden [ 3 ] and National Policy of Education 1986–1992, [ 4 ] and focus group discussion. [ 5 ]
Students are ranked in their class based on their earned grade-point average (GPA), which is comparable to earning a high score in video games. [61] Students may also receive incentives, such as an honorable mention on the dean's list, the honor roll, and scholarships, which are equivalent to leveling-up a video game character or earning ...
UDL applies this general idea to learning: that curriculum should, from the outset, be designed to accommodate all kinds of learners. [1] Educators have to be deliberate in the teaching and learning process in the classroom (e.g.,Preparing class learning profiles for each student). This will enable grouping by interest.
Game-based learning is an expansive category, ranging from simple paper-and-pencil games like word searches all the way up to complex, massively multiplayer online (MMO) and role-playing games. [16] The use of collaborative game-based role-play for learning provides an opportunity for learners to apply acquired knowledge and to experiment and ...
Reciprocal teaching is an amalgamation of reading strategies that effective readers are thought to use. As stated by Pilonieta and Medina in their article "Reciprocal Teaching for the Primary Grades: We Can Do It, Too!", previous research conducted by Kincade and Beach (1996 ) indicates that proficient readers use specific comprehension strategies in their reading tasks, while poor readers do ...