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  2. Visual merchandising - Wikipedia

    en.wikipedia.org/wiki/Visual_merchandising

    Visual merchandising is the practice in the retail industry of optimizing the presentation of products and services to better highlight their features and benefits. The purpose of such visual merchandising is to attract, engage, and motivate the customer towards making a purchase.

  3. Merchandise Mart - Wikipedia

    en.wikipedia.org/wiki/Merchandise_Mart

    The Merchandise Mart (or the Merch Mart, or the Mart) is a commercial building in downtown Chicago, Illinois. When it opened in 1930, it was the world's largest building, with 4 million square feet (372,000 m 2) of floor space. [1] [2] The Art Deco structure is at the junction of the Chicago River's branches.

  4. GameStop - Wikipedia

    en.wikipedia.org/wiki/GameStop

    GameStop Corp. is an American video game, consumer electronics, and gaming merchandise retailer. [1] The company is headquartered in Grapevine, Texas (a suburb of Dallas ), and is the largest video game retailer worldwide. [ 2 ]

  5. Business - Wikipedia

    en.wikipedia.org/wiki/Business

    All assets of the business belong to a sole proprietor, including, for example, a computer infrastructure, any inventory, manufacturing equipment, or retail fixtures, as well as any real property owned by the sole proprietor. [7] A partnership is a business owned by two or more people. In most forms of partnerships, each partner has unlimited ...

  6. International Space Station - Wikipedia

    en.wikipedia.org/wiki/International_Space_Station

    The International Space Station (ISS) is a large space station that was assembled and is maintained in low Earth orbit by a collaboration of five space agencies and their contractors: NASA (United States), Roscosmos (Russia), ESA (Europe), JAXA (Japan), and CSA (Canada).

  7. List of media notable for being in development hell - Wikipedia

    en.wikipedia.org/wiki/List_of_media_notable_for...

    This article lists notable examples of media projects, including films, music, and video games, that were or have been in development for at least ten years after their first public announcement before release without being officially cancelled, a state known as "development hell", or, in the software industry, vaporware.