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An incantation, spell, charm, enchantment, or bewitchery is a magical formula intended to trigger a magical effect on a person or objects. The formula can be spoken, sung, or chanted . An incantation can also be performed during ceremonial rituals or prayers .
Enchantment, enchanting or enchantingly may refer to: Look up enchanting , enchantingly , or enchantment in Wiktionary, the free dictionary. Incantation or enchantment, a magical spell, charm, or bewitchment, in traditional fairy tales or fantasy
Spells in this school alter the properties of their targets. [1]: 113 [28]: 152 This school was known as Alteration/Transmutation prior to 3rd edition, and as Transmutation in 3rd and 3.5 editions. [29] [30] In 3rd edition, many non-mind-affecting spells from 2nd edition's Enchantment/Charm school were moved to the Transmutation school. Wizards ...
[5]: 151 By choosing to pay the alternative cost, which is a static ability, it becomes an Enchantment-Aura spell; if the creature it targets leaves the battlefield before the bestow card resolves or while the bestow card is enchanting the creature, the bestow card enters the battlefield as an enchantment creature – unlike a regular aura card ...
Enchant is a free software project developed as part of the AbiWord word processor with the aim of unifying access to the various existing spell-checker software. Enchant wraps a common set of functionality present in a variety of existing products/libraries, and exposes a stable API/ABI for doing so.
Old Norse: galdr and Old English: ġealdor or galdor are derived from the reconstructed Proto-Germanic *galdraz, meaning a song or incantation. [2] [3] The terms are also related by the removal of an Indo-European-tro suffix to the verbs Old Norse: gala and Old English: galan, both derived from Proto-Germanic *galaną, meaning to sing or cast a spell.
Reign of the Seven Spellblades (七つの魔剣が支配する, Nanatsu no Maken ga Shihai Suru) is a Japanese light novel series written by Bokuto Uno and illustrated by Ruria Miyuki.
Spell for not restraining a person's soul in the realm of the dead. [57] 92. Spell for opening the tomb to a shade so that he may go out into the day and have power in his legs. [58] 93. Spell for not letting a person be ferried over to the East in the realm of the dead. [59] 94. Spell for requesting a water-pot and a palette. [59] 95.