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The game has the same gameplay as the original Jet Car Stunts.It is a hybrid between a racing and a platform game.Player controls a Jet Car, a combination of a race car and a jet plane, to get through platform tracks, performing stunt tricks along the way.
There is also a multiplayer mode, which features two different race types. Backlot battle focuses on performing as many stunts as possible within a set number of laps, while the backlot race mode is a more straightforward race where players can earn bursts of nitro by doing stunts. There is also a split-screen mode that goes up to four players.
Jack Stewart of BBC mentioned that BeamNG.drive "has received interest from the film industry to model vehicle stunts so that they can be prototyped and tested exhaustively – but cheaply – before a stunt driver smashes up a car on set." [3] Polygon's Nick Robinson lauded the game's simulated physics and user-created content support, leading ...
[citation needed] For most mech games, they are played in either first-person or third-person view style. Other games are based on popular Anime television shows such as the various Gundam series, Robotech, and Evangelion. Also, games with a mech theme are featured in RPG games such as Xenosaga and the Front Mission series.
Car & Driver Presents: Grand Tour Racing '98: Eutechnyx: Activision: PS1: 1997-09-30 Car and Driver (video game) Lerner Research: Electronic Arts: DOS 1992 Car Town: Cie Games Glu Mobile: FMP, iOS 2010-07-27 Car Wars: Texas Instruments: Texas Instruments: TI-99/4A 1981 Carmageddon: Stainless Games: Sales Curve Interactive, Interplay Productions
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Hard Drivin ' is a sim racing arcade video game developed by Atari Games in 1989. [5] Players test drive a sports car on courses that emphasize stunts and speed. It features one of the first 3D polygon driving environments [6] via a simulator cabinet with a haptic vibrating steering wheel and a custom rendering architecture.
The gameplay is half arcade and half simulation, with a complete physics engine. The players can face up to 15 AI opponents on 3 difficulty levels. The game engine manage collides and damages. 5 game modes are proposed: Training : Testing and training tracks. Arcade : In this mode, damages are disabled. Duel : Race against a unique opponent.