enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Timeboxing - Wikipedia

    en.wikipedia.org/wiki/Timeboxing

    According to Steve McConnell, timeboxing is a "Best Practice" for RAD and a typical timebox length should be 60–120 days. [14] Scrum was influenced by ideas of timeboxing and iterative development. [16] Regular timeboxed units known as sprints form the basic unit of development. [17] A typical length for a sprint is less than 30 days.

  3. Scrum (software development) - Wikipedia

    en.wikipedia.org/wiki/Scrum_(software_development)

    A sprint (also known as a design sprint, iteration, or timebox) is a fixed period of time wherein team members work on a specific goal. Each sprint is normally between one week and one month, with two weeks being the most common. [3] The outcome of the sprint is a functional deliverable, or a product which has received some development in ...

  4. Planning poker - Wikipedia

    en.wikipedia.org/wiki/Planning_poker

    Planning poker, also called Scrum poker, is a consensus-based, gamified technique for estimating, mostly used for timeboxing in Agile principles.In planning poker, members of the group make estimates by playing numbered cards face-down to the table, instead of speaking them aloud.

  5. Agile software development - Wikipedia

    en.wikipedia.org/wiki/Agile_software_development

    This is a common trap for teams less familiar with agile software development where the teams feel obliged to have a complete understanding and specification of all stories. Teams should be prepared to move forward with only those stories in which they have confidence, then during the iteration continue to discover and prepare work for ...

  6. Team building - Wikipedia

    en.wikipedia.org/wiki/Team_building

    Team building in organizations is a common approach to improving performance. Fun is an important component to team building, but the intent is to become productive, focused, and aligned. Purely recreational activities can be helpful, but must be timed and consider the capabilities of team members (e.g., sports are not for everyone).

  7. Stand-up meeting - Wikipedia

    en.wikipedia.org/wiki/Stand-up_meeting

    A stand-up meeting. Some software development methodologies envision daily team meetings to make commitments to team members. The daily commitments allow participants to know about potential challenges as well as to coordinate efforts to resolve difficult or time-consuming issues.

  8. Tuckman's stages of group development - Wikipedia

    en.wikipedia.org/wiki/Tuckman's_stages_of_group...

    Even the most high-performing teams will revert to earlier stages in certain circumstances. Many long-standing teams go through these cycles many times as they react to changing circumstances. For example, a change in leadership may cause the team to revert to storming as the new people challenge the existing norms and dynamics of the team.

  9. Design sprint - Wikipedia

    en.wikipedia.org/wiki/Design_sprint

    The concept sprint is a fast five-day process for cross-functional teams to brainstorm, define, and model new approaches to business issue. [ 10 ] [ 11 ] Another common variant is the Service Design Sprint , an approach to Design Sprints created in 2014 that uses Service Design tools and mechanics to tackle service innovation.