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  2. Timeboxing - Wikipedia

    en.wikipedia.org/wiki/Timeboxing

    According to Steve McConnell, timeboxing is a "Best Practice" for RAD and a typical timebox length should be 60–120 days. [14] Scrum was influenced by ideas of timeboxing and iterative development. [16] Regular timeboxed units known as sprints form the basic unit of development. [17] A typical length for a sprint is less than 30 days.

  3. Scrum (software development) - Wikipedia

    en.wikipedia.org/wiki/Scrum_(software_development)

    Scrum is an agile team collaboration framework commonly used in software development and other industries. Scrum prescribes for teams to break work into goals to be completed within time-boxed iterations, called sprints. Each sprint is no longer than one month and commonly lasts two weeks.

  4. Agile software development - Wikipedia

    en.wikipedia.org/wiki/Agile_software_development

    A survey performed by VersionOne found respondents cited insufficient training as the most significant cause for failed agile implementations [107] Teams have fallen into the trap of assuming the reduced processes of agile software development compared to other approaches such as waterfall means that there are no actual rules for agile software ...

  5. Team building - Wikipedia

    en.wikipedia.org/wiki/Team_building

    The US military uses lifting a log as a team-building exercise. Team building is a collective term for various types of activities used to enhance social relations and define roles within teams, often involving collaborative tasks. It is distinct from team training, which is designed by a combination of business managers, learning and ...

  6. Design sprint - Wikipedia

    en.wikipedia.org/wiki/Design_sprint

    The concept sprint is a fast five-day process for cross-functional teams to brainstorm, define, and model new approaches to business issue. [ 10 ] [ 11 ] Another common variant is the Service Design Sprint , an approach to Design Sprints created in 2014 that uses Service Design tools and mechanics to tackle service innovation.

  7. Team effectiveness - Wikipedia

    en.wikipedia.org/wiki/Team_effectiveness

    Project teams (also referred to as development teams) produce new products and services for an organization or institution on a one-time or limited basis, of which the copyrights of that new product or service will belong to the establishment that it was made for once it is completed. The task of these teams may vary from just improving a ...

  8. Retrospective - Wikipedia

    en.wikipedia.org/wiki/Retrospective

    The term is also used in software engineering, where a retrospective is a meeting held by a project team at the end of a project or process (often after an iteration) to discuss what was successful about the project or time period covered by that retrospective, what could be improved, and how to incorporate the successes and improvements in ...

  9. Remote work - Wikipedia

    en.wikipedia.org/wiki/Remote_work

    The United States Marine Corps began allowing remote work in 2010. Remote work (also called telecommuting, telework, work from or at home, WFH as an initialism, hybrid work, and other terms) is the practice of working at or from one's home or another space rather than from an office or workplace.