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  2. Timeboxing - Wikipedia

    en.wikipedia.org/wiki/Timeboxing

    Scrum was influenced by ideas of timeboxing and iterative development. [16] Regular timeboxed units known as sprints form the basic unit of development. [17] A typical length for a sprint is less than 30 days. [18] [19] Sprint planning, sprint retrospective and sprint review meetings are timeboxed. [18]

  3. Stand-up meeting - Wikipedia

    en.wikipedia.org/wiki/Stand-up_meeting

    Scrum has daily meetings (the daily scrum) for the team to reflect and assess progress towards the sprint goal. [8] This meeting is intended to be brief – less than 15 minutes – so any in-depth discussions about impediments are deferred until after the event is complete.

  4. Planning poker - Wikipedia

    en.wikipedia.org/wiki/Planning_poker

    Planning poker, also called Scrum poker, is a consensus-based, gamified technique for estimating, mostly used for timeboxing in Agile principles.In planning poker, members of the group make estimates by playing numbered cards face-down to the table, instead of speaking them aloud.

  5. Scrum (software development) - Wikipedia

    en.wikipedia.org/wiki/Scrum_(software_development)

    The recommended duration for a sprint review is one hour per week of sprint. [13] A sprint retrospective is a separate meeting that allows team members to internally analyze the strengths and weaknesses of the sprint, future areas of improvement, and continuous process improvement actions. [30]

  6. Virtual collaboration - Wikipedia

    en.wikipedia.org/wiki/Virtual_collaboration

    Virtual collaboration is the method of collaboration between virtual team members that is carried out via technology-mediated communication. Virtual collaboration follows the same process as collaboration, but the parties involved in virtual collaboration do not physically interact and communicate exclusively through technological channels. [1]

  7. Agile software development - Wikipedia

    en.wikipedia.org/wiki/Agile_software_development

    Teams may fall into the trap of spending too much time preparing or planning. This is a common trap for teams less familiar with agile software development where the teams feel obliged to have a complete understanding and specification of all stories.

  8. Design sprint - Wikipedia

    en.wikipedia.org/wiki/Design_sprint

    The concept sprint is a fast five-day process for cross-functional teams to brainstorm, define, and model new approaches to business issue. [ 10 ] [ 11 ] Another common variant is the Service Design Sprint , an approach to Design Sprints created in 2014 that uses Service Design tools and mechanics to tackle service innovation.

  9. Retrospective - Wikipedia

    en.wikipedia.org/wiki/Retrospective

    Film retrospectives are usually screenings of films grouped around a theme or a particular director. They are mounted as part of many film festivals, including the Retrospective section in the Berlin International Film Festival, [1] Sundance, [2] Locarno Film Festival, [3] Byron Bay Film Festival [4] They are also held by cinemas [5] [6] or various types of organisations.

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