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  2. Heuristic (psychology) - Wikipedia

    en.wikipedia.org/wiki/Heuristic_(psychology)

    Heuristics (from Ancient Greek εὑρίσκω, heurískō, "I find, discover") is the process by which humans use mental shortcuts to arrive at decisions. Heuristics are simple strategies that humans, animals, [1] [2] [3] organizations, [4] and even machines [5] use to quickly form judgments, make decisions, and find solutions to complex problems.

  3. Heuristic - Wikipedia

    en.wikipedia.org/wiki/Heuristic

    A heuristic device is used when an entity X exists to enable understanding of, or knowledge concerning, some other entity Y. A good example is a model that, as it is never identical with what it models, is a heuristic device to enable understanding of what it models. Stories, metaphors, etc., can also be termed heuristic in this sense.

  4. Johari window - Wikipedia

    en.wikipedia.org/wiki/Johari_window

    Johari window. The Johari window is a technique [1] designed to help people better understand their relationship with themselves and others. It was created by psychologists Joseph Luft (1916–2014) and Harrington Ingham (1916–1995) in 1955, and is used primarily in self-help groups and corporate settings as a heuristic exercise.

  5. Category:Heuristics - Wikipedia

    en.wikipedia.org/wiki/Category:Heuristics

    العربية; Azərbaycanca; বাংলা; Беларуская (тарашкевіца) Български; Bosanski; Català; Čeština; Dansk; Ελληνικά

  6. Fast-and-frugal trees - Wikipedia

    en.wikipedia.org/wiki/Fast-and-frugal_trees

    Fast-and-frugal tree or matching heuristic [1] (in the study of decision-making) is a simple graphical structure that categorizes objects by asking one question at a time. These decision trees are used in a range of fields: psychology , artificial intelligence , and management science .

  7. Affect heuristic - Wikipedia

    en.wikipedia.org/wiki/Affect_heuristic

    The affect heuristic is a heuristic, a mental shortcut that allows people to make decisions and solve problems quickly and efficiently, in which current emotion—fear, pleasure, surprise, etc.—influences decisions. In other words, it is a type of heuristic in which emotional response, or "affect" in psychological terms, plays a lead role. [1]

  8. Fluency heuristic - Wikipedia

    en.wikipedia.org/wiki/Fluency_heuristic

    In psychology, a fluency heuristic is a mental heuristic in which, if one object is processed more fluently, faster, or more smoothly than another, the mind infers that this object has the higher value with respect to the question being considered. [1]

  9. Take-the-best heuristic - Wikipedia

    en.wikipedia.org/wiki/Take-the-best_heuristic

    In psychology, the take-the-best heuristic [1] is a heuristic (a simple strategy for decision-making) which decides between two alternatives by choosing based on the first cue that discriminates them, where cues are ordered by cue validity (highest to lowest). In the original formulation, the cues were assumed to have binary values (yes or no ...