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Cyberbullying (cyberharassment or online bullying) is a form of bullying or harassment using electronic means. Since the 2000s, it has become increasingly common, especially among teenagers and adolescents, due to young people's increased use of social media. [1] Related issues include online harassment and trolling.
Bullying in IT is often encouraged and institutionalized as a way of boosting competitiveness among employees Information Technology bullies may use their advanced computer skills to hack into their victim's computers and/or participate in cyberbullying against their victim
Hands are shown typing on a backlit keyboard to communicate with a computer. Cyberethics is "a branch of ethics concerned with behavior in an online environment". [1] In another definition, it is the "exploration of the entire range of ethical and moral issues that arise in cyberspace" while cyberspace is understood to be "the electronic worlds made visible by the Internet."
Cyberpsychology is a broadly used term for inter-disciplinary research that commonly describes how humans interact with others over technology, how human behavior and psychological states are affected by technology, and how technology can be optimally developed for human needs. [2]
Digital law: This is where enforcement occurs for illegal downloads, plagiarizing, hacking, creating viruses, sending spam, identity theft, cyberbullying, etc. Digital rights and responsibilities: This is the set of rights that digital citizens have, such as privacy and free speech.
Cyberbullying is the use of electronic communication to bully a person, typically by sending messages of an intimidating or threatening nature. [9] This form of bullying can easily go undetected because of lack of parental/authoritative supervision. Because bullies can pose as someone else, it is the most anonymous form of bullying.
Cyberbullying is the use of electronic means such as instant messaging, social media, e-mail and other forms of online communication with the intent to abuse, intimidate, or overpower an individual or group. Over the past decade, cyberbullying has been identified as a significant problem for youth.
Also simply application or app. Computer software designed to perform a group of coordinated functions, tasks, or activities for the benefit of the user. Common examples of applications include word processors, spreadsheets, accounting applications, web browsers, media players, aeronautical flight simulators, console games, and photo editors. This contrasts with system software, which is ...