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Wargame: European Escalation is a real-time tactics video game developed by Eugen Systems and published by Focus Home Interactive, released on February 23, 2012.It is set in Europe during the Cold War, most specifically in the years 1975–85 with alternate history scenarios portraying open war between NATO and the Warsaw Pact.
The game features both free and paid DLC. The first three free DLCs add a number of multi-player maps as well as units to existing factions, while the paid DLC adds entirely new playable nations. The first three DLCs were released in 2016. The first DLC released in May features Armed Forces of the Netherlands as a
List of massively multiplayer online real-time strategy games; List of massively multiplayer online turn-based strategy games; List of multiplayer online battle arena video games; List of real-time strategy video games; List of real-time tactics video games; List of tactical role-playing video games; List of turn-based strategy video games
A large skirmish battle between NATO and Soviet troops. World in Conflict focuses on real-time tactics (RTT) gameplay, in a similar manner to Ground Control, a game also developed by Massive Entertainment, [8] in which players deploy units onto a battlefield and must carefully make use of them to achieve victory, making use of support assets to further assist them.
The game is the second in a series of Rise of Nations games by Big Huge Games. [6] Thrones and Patriots had its premiere release for Microsoft Windows on April 27, 2004 in North America, [ 3 ] and was later bundled up with Rise of Nations as the Gold Edition , which was released for Windows on October 28, 2004, and for Mac OS X in November 2004 ...
The Battle of Nations (Napoleon at War quadrigame, 1975) Battle of the Wilderness: Gaining the Initiative, May 5-6, 1864 (Blue & Gray II quadrigame, 1975) The Battles of Bull Run (1973) BattleFleet Mars (1977) La Belle Alliance: The Battle of Waterloo (Napoleon's Last Battles quadrigame, 1976) Berlin '85 (S&T #79, 1980)
Enjoy a classic game of Hearts and watch out for the Queen of Spades!
A screenshot of the Conflict: MEPS interface. Each game turn represents one month in real time. On each turn, the player decides what diplomatic, espionage and military actions to take with regard to the other countries in the game, and then ends the turn. The game engine then runs and the results of the turn occur (each turn begins with some ...
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