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Lossless compression is a class of data compression that allows the original data to be perfectly reconstructed from the compressed data ... in video compression, ...
Α video codec is software or a device that provides encoding and decoding for digital video, and which may or may not include the use of video compression and/or decompression. Most codecs are typically implementations of video coding formats. The compression may employ lossy data compression, so that
3.3 Lossless video compression. 3.3.1 Lossless game codecs. ... BFDLAC (BFD Lossless Audio Compression). [3] Ongoing development. FXpansion's BFD3 drum software ...
TTA – Lossless compression; WavPack – Hybrid lossy/lossless; Bonk – Hybrid lossy/lossless; supported by fre:ac (formerly BonkEnc) Apple Lossless – Lossless compression (MP4) Fraunhofer FDK AAC – Lossy compression (AAC) FFmpeg codecs in the libavcodec library, e.g. AC-3, AAC, ADPCM, PCM, Apple Lossless, FLAC, WMA, Vorbis, MP2, etc.
Some video coding formats designed explicitly for either lossy or lossless compression, and some video coding formats such as Dirac and H.264 support both. [49] Uncompressed video formats, such as Clean HDMI, is a form of lossless video used in some circumstances such as when sending video to a display over a HDMI connection. Some high-end ...
Although lossless video compression codecs perform at a compression factor of 5 to 12, a typical H.264 lossy compression video has a compression factor between 20 and 200. [69] The two key video compression techniques used in video coding standards are the DCT and motion compensation (MC).
Lagarith is an open source lossless video codec written by Ben Greenwood. [1] It is a fork of the code of HuffYUV and offers better compression at the cost of greatly reduced speed on uniprocessor systems. [2] [3] Lagarith was designed and written with a few aims in mind: Speed
Huffyuv (or HuffYUV) is a lossless video codec created by Ben Rudiak-Gould which is meant to replace uncompressed YCbCr as a video capture format. The codec can also compress in the RGB color space. "Lossless" means that the output from the decompressor is bit-for-bit identical with the original input to the compressor.
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