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Sid Meier's SimGolf is a video game developed by Firaxis and published by Electronic Arts in 2002. Players must successfully design golf courses and play them with their default professional golfer Gary Golf. Played in a near-isometric dimetric view, the game runs on fairly low system specs, and only at an 800x600 resolution.
SimMars – Was in development at Maxis around the same time as the release of The Sims. [1] A trailer for the game was included on the SimCity 3000 CD-ROM . From the trailer, the premise of the game seemed to be a human mission to the planet Mars , followed by a terraforming and colonization scenario, typical of the Maxis world-building game ...
SimGolf is a sports video game created by Maxis in 1996. The game allows players to design their own golf courses and play them. [3] Gameplay
Hot Shots Golf 3: July 26, 2001 PlayStation 2: Clap Hanz: Sony Computer Entertainment: Sid Meier's SimGolf: January 23, 2002 Windows Firaxis and Maxis: EA Games: Tiger Woods PGA Tour 2002: February 24, 2002 Windows PlayStation 2 Headgate EA Sports Tiger Woods PGA Tour Golf: May 29, 2002 Game Boy Advance Destination Software Destination Software ...
Firaxis Software was founded on May 1, 1996, [2] by Sid Meier, Brian Reynolds and Jeff Briggs, three video game designers formerly employed by MicroProse, a video game venture founded by Meier and partner Bill Stealey in 1982. [3] The name "Firaxis", a portmanteau of "fiery" and "axis", was derived from the name of a piece of music created by ...
Sidney K. Meier (/ ˈ m aɪər / MIRE; born February 24, 1954) is an American businessman and computer programmer.A programmer, designer, and producer of several strategy video games and simulation video games, including the Civilization series, Meier co-founded MicroProse in 1982 with Bill Stealey and is the Director of Creative Development of Firaxis Games, which he co-founded with Jeff ...
Reynolds went on to become lead designer for a sequel to Sid Meier's Civilization. Civilization II was released in 1996 and sold multi-million copies. While at Firaxis, Reynolds contributed to Sid Meier's Gettysburg in 1997, followed by the creation and design of Sid Meier's Alpha Centauri in 1998. Alpha Centauri became his second multi-million ...
From the late 1980s Meier began to lose interest in flight simulators, and pushed to have his idea for a pirate game made by the company. In response to Meier's insistence, Stealey declared that the game should be titled "Sid Meier’s pirate-whatever", which led to the continued use of a "Sid Meier's..." prefix on video games from the designer.
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