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  2. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    In 1974, the 36-page "Volume 1: Men & Magic" pamphlet was published as part of the original Dungeons & Dragons boxed set and included 12 pages about magic.It primarily describes individual spells where the "spells often but not always have both duration and ranges, and the explanation of spells frequently references earlier Chainmail materials".

  3. List of Pathfinder books - Wikipedia

    en.wikipedia.org/wiki/List_of_Pathfinder_books

    Pathfinder Chronicles: Guide to the River Kingdoms: February 2010 64 978-1-60125-203-6: Paperback PZO9217E Elaine Cunningham, Steve Kenson, China Miéville, Chris Pramas, et al. Pathfinder Chronicles: NPC Guide: March 2010 64 978-1-60125-219-7: Paperback PZO9219 Hal Maclean, Jeff Quick, John Wick, et al. Pathfinder Chronicles: Classic Treasures ...

  4. List of Dungeons & Dragons deities - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    Gond – True neutral god of craft. Gond's symbol is a cog with four spokes. [53] Helm – Lawful neutral god of protection. Helm's symbol is a staring eye on an upright left gauntlet. [53] Ilmater – Lawful good god of endurance. Ilmater's symbol is two hands bound at the wrist by a red cord. [53]

  5. List of Greyhawk deities - Wikipedia

    en.wikipedia.org/wiki/List_of_Greyhawk_deities

    Allitur is the Flan god of Ethics and Propriety. His holy symbol is a pair of clasped hands. Allitur was first detailed for the Dungeons & Dragons game in the World of Greyhawk Fantasy Game Setting (1983), by Gary Gygax. [2]

  6. Wizard's Spell Compendium - Wikipedia

    en.wikipedia.org/wiki/Wizard's_Spell_Compendium

    Joe Kushner reviewed Wizard's Spell Compendium III in 1998, in Shadis #48. [1] Kushner found the icons to denote the campaign setting of origin for a spell to be "handy reference tools which augment the speed in which a player or DM can quickly find spells from a particular world". [1]

  7. Elixir of life - Wikipedia

    en.wikipedia.org/wiki/Elixir_of_life

    Alchemy and Daoism Archived 2020-02-14 at the Wayback Machine; Naam or Word, Book Three: Amrit, Nectar or Water of Life; Needham, Joseph, Ping-Yu Ho, Gwei-Djen Lu. Science and Civilisation in China, Volume V, Part III Archived 2014-11-27 at the Wayback Machine. Cambridge at the University Press, 1976. Turner, John D. (transl.).

  8. Bard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Bard_(Dungeons_&_Dragons)

    Beginning at 2nd level, a bard began to gain spells as if a wizard, and like wizards, they had to keep a spellbook and could not cast spells while in armor. They could learn any spell they had access to (as a mage would). Bards' biggest advantage was their use of the rogue advancement table, which was the fastest in the game.

  9. Ceremonial magic - Wikipedia

    en.wikipedia.org/wiki/Ceremonial_magic

    A grimoire is a textbook of magic, typically including instructions on how to create magical objects like talismans and amulets, how to perform magical spells, charms and divination, and how to summon or invoke supernatural entities such as angels, spirits, deities, and demons. [15]