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  2. Reinforcement - Wikipedia

    en.wikipedia.org/wiki/Reinforcement

    Consequences that lead to appetitive behavior such as subjective "wanting" and "liking" (desire and pleasure) function as rewards or positive reinforcement. [2] There is also negative reinforcement, which involves taking away an undesirable stimulus. An example of negative reinforcement would be taking an aspirin to relieve a headache.

  3. Delayed gratification - Wikipedia

    en.wikipedia.org/wiki/Delayed_gratification

    Research on "hot" and "cool" strategies suggests that when children cognitively represent what they are waiting for as a real reward by focusing on the reward's arousing, "hot" qualities (taste, smell, sound, feel, etc.) their self-control and delay of gratification decreases, while directing attention to a symbol of the reward by focusing on ...

  4. Stanford marshmallow experiment - Wikipedia

    en.wikipedia.org/wiki/Stanford_marshmallow...

    Additionally, when the children thought about the absent rewards, it was just as difficult to delay gratification as when the reward items were directly in front of them. Conversely, when the children in the experiment waited for the reward and it was not visibly present, they were able to wait longer and attain the preferred reward.

  5. Reward system - Wikipedia

    en.wikipedia.org/wiki/Reward_system

    The reward system (the mesocorticolimbic circuit) is a group of neural structures responsible for incentive salience (i.e., "wanting"; desire or craving for a reward and motivation), associative learning (primarily positive reinforcement and classical conditioning), and positively-valenced emotions, particularly ones involving pleasure as a core component (e.g., joy, euphoria and ecstasy).

  6. Motivational salience - Wikipedia

    en.wikipedia.org/wiki/Motivational_salience

    Incentive salience is a cognitive process that grants a "desire" or "want" attribute, which includes a motivational component to a rewarding stimulus. [1] [2] [3] [9] Reward is the attractive and motivational property of a stimulus that induces appetitive behavior – also known as approach behavior – and consummatory behavior. [3]

  7. Does 'Euphoria' cause 'potential negative consequences' for ...

    www.aol.com/lifestyle/does-euphoria-cause...

    D.A.R.E. warns that the risky situations depicted in the teen drama starring Zendaya bring “potential negative consequences” to the real-life teens who watch it. Here's what other experts say.

  8. Operant conditioning - Wikipedia

    en.wikipedia.org/wiki/Operant_conditioning

    Operant conditioning originated with Edward Thorndike, whose law of effect theorised that behaviors arise as a result of consequences as satisfying or discomforting. In the 20th century, operant conditioning was studied by behavioral psychologists, who believed that much of mind and behaviour is explained through environmental conditioning.

  9. The 7 Habits of Highly Effective Teens - Wikipedia

    en.wikipedia.org/wiki/The_7_Habits_of_Highly...

    The Seven Habits of Highly Effective Teens is a 1998 bestselling self-help book written by Sean Covey, [1] the son of Stephen Covey. [ 2 ] [ 3 ] The book was published on October 9, 1998 through Touchstone Books and is largely based on The Seven Habits of Highly Effective People . [ 4 ]