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Unlike a local game where the inputs of all players are executed instantly in the same simulation or instance of the game, in an online game there are several parallel simulations (one for each player) where the inputs from their respective players are received instantly, while the inputs for the same frame from other players arrive with a certain delay (greater or lesser depending on the ...
DSC version 1.0 was released on 10 March 2014, but was soon deprecated by DSC version 1.1 released on 1 August 2014. The DSC standard supports up to a 3∶1 compression ratio (reducing the data stream to 8 bits per pixel) with constant or variable bit rate, RGB or Y′C B C R 4:4:4 , 4:2:2, or 4:2:0 color format, and color depth of 6, 8, 10, or ...
For the cloud gaming experience to be acceptable, the round-trip lag of all elements of the cloud gaming system (the thin client, the Internet and/or LAN connection the game server, the game execution on the game server, the video and audio compression and decompression, and the display of the video on a display device) must be low enough that ...
A widely used de facto standard, introduced with XGA-2 and other early "multiscan" graphics cards and monitors, with an unusual aspect ratio of 5:4 (1.25:1) instead of the more common 4:3 (1. 3:1), meaning that even 4:3 pictures and video will appear letterboxed on the narrower 5:4 screens. This is generally the native resolution—with ...
In revision 1.2, released in 2013, a new "Reduced Blanking Timing Version 2" mode was added which further reduces the horizontal blanking interval from 160 to 80 pixels, increases pixel clock precision from ±0.25 MHz to ±0.001 MHz, and adds the option for a 1000/1001 modifier for ATSC/NTSC video-optimized timing modes (e.g. 59.94 Hz instead ...
This lag time has been measured as high as 68 ms, [1] or the equivalent of 3-4 frames on a 60 Hz display. Display lag is not to be confused with pixel response time, which is the amount of time it takes for a pixel to change from one brightness value to another. Currently the majority of manufacturers quote the pixel response time, but neglect ...
An active internet connection is required to be able to access all the best that America Online® offers. If you're using dial-up internet and can't connect, try the following troubleshooting steps: Check the dial tone - If you DO have one, it's likely the problem has something to do with your computer. If you DON'T, it's likely the problem has ...
The 1280 × 1024 resolution is not the standard 4:3 aspect ratio, instead it is a 5:4 aspect ratio (1.25:1 instead of 1. 3:1). A standard 4:3 monitor using this resolution will have rectangular rather than square pixels, meaning that unless the software compensates for this the picture will be distorted, causing circles to appear elliptical.