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  2. Point-of-sale malware - Wikipedia

    en.wikipedia.org/wiki/Point-of-sale_malware

    A point of sale card terminal. Point-of-sale malware (POS malware) is usually a type of malicious software that is used by cybercriminals to target point of sale (POS) and payment terminals with the intent to obtain credit card and debit card information, a card's track 1 or track 2 data and even the CVV code, by various man-in-the-middle attacks, that is the interception of the processing at ...

  3. Square (financial services) - Wikipedia

    en.wikipedia.org/wiki/Square_(financial_services)

    Square is a point-of-sale system for merchants with physical or online stores. [1] [2] Launched in 2009 by Block, Inc., [3] it enables sellers to accept card payments and manage business operations. As of 2023, Square is the U.S. market leader in point-of-sale systems, [4] [5] [6] serving 4 million sellers and processing $210bn annually. [7] [8]

  4. Comparison of shopping cart software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_shopping...

    The following is a comparison of the features of notable shopping cart software packages available. Some such shopping cart software is extensible through third-party software components and applications.

  5. Pepper (robot) - Wikipedia

    en.wikipedia.org/wiki/Pepper_(robot)

    Pepper went on sale in June 2015 with the first batch of 1,000 units selling out in just 60 seconds. [6] Pepper was launched in the UK in 2016. [7] By May 2018, 12,000 Pepper robots had been sold in Europe. [8] In June 2021, it was reported SoftBank would pause production of Pepper, citing weak demand. [9]

  6. PHP - Wikipedia

    en.wikipedia.org/wiki/PHP

    PHP is a general-purpose scripting language geared towards web development. [8] It was originally created by Danish-Canadian programmer Rasmus Lerdorf in 1993 and released in 1995.

  7. Optimal stopping - Wikipedia

    en.wikipedia.org/wiki/Optimal_stopping

    In mathematics, the theory of optimal stopping [1] [2] or early stopping [3] is concerned with the problem of choosing a time to take a particular action, in order to maximise an expected reward or minimise an expected cost.