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The Tales series, known in Japan as the Tales of series (「テイルズ オブ」シリーズ, "Teiruzu Obu" Shirīzu), is a franchise of fantasy Japanese role-playing video games published by Bandai Namco Games (formerly Namco), and developed by its subsidiary, Namco Tales Studio (formerly Wolf Team) until 2011 and presently by Bandai Namco.
On March 28, 2018, however, Tales of Link ended their service, and a day after the closure, they announced the global version of Tales of the Rays would end their service as well on May 29, 2018, [64] [65] with its Japanese vesion shutting down on July 23, 2024. [66] Tales of Crestoria, another mobile game, was released on July 16, 2020. [67]
Tales of Arise [2] is a 2021 action role-playing game developed and published by Bandai Namco Entertainment. The seventeenth main entry in the Tales series, the game follows a man and a woman from the opposing worlds of Dahna and Rena and their journey to end the Renans' oppression of the Dahnan people.
Tales of Destiny obtained a 31 out of 40 total score from Japanese magazine Weekly Famitsu based on individual scores of 8, 7, 8, and 8, earning it the publication's Silver Award. [39] In 2006, Famitsu readers would declare it the 79th greatest game of all time in its "All Time Top 100" feature, making it the third highest-ranking Tales game on ...
A battle gameplay in Tales of Graces f. Tales of Graces consists primarily of two major areas: the field map and a battle screen. [10] The field map is a realistically scaled 3D environment traversed by foot, on which various skits between characters can be viewed that include animated character portraits, subtitles, and full voice acting.
It was being developed at the same time as Tales of the Tempest, another Tales title for the DS, as the next main entry in the Tales series, as opposed to Tempest which would become a spin-off title. While Tempest was conceived as a "compact" version of a Tales title, Innocence was designed to include all the elements expected from a mainline ...
The original Super Famicom release of Tales of Phantasia received a 30 out of 40 total score from Japanese Weekly Famitsu magazine based on individual review scores of 8, 7, 6, and 9. [81] Readers of the magazine would later declare the game to be their favorite Namco title of all time in an August 2003 poll. [24]
Tales of Rebirth was developed by Team Destiny, a section of Namco Tales Studio devoted to 2D Tales titles. [11] [12] It began production in 2003. The development team, led by series producer Makoto Yoshizumi, was the same team behind Tales of Destiny 2. Much of the technology from Destiny 2 was carried over to Rebirth. [12]