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Trox - insect. Vanara - monkey. Here are some honorable mentions: Merfolk - half-fish. Nagaji/Reptoid/Vishkanya - lizard-folk. Orang-Pendak - sentient apes. Strix - humanoids with bird wings. Wyvaran - winged lizardfolk (if you have any flying lizard enthusiasts in your group) Those are from Paizo.
There are almost no races in Pathfinder with as much to offer as humans for, well, most everything. That includes warrior-ing. A bonus feat is a huge deal for almost everyone; only fighters gain so many bonus feats that the human bonus feat looks lackluster. And there are other rather-strong races to consider, such as strix.
Favored Class is a (player) character ability that has existed since the very beginning of Pathfinder 1e, as it was introduced in the Core Rulebook: Each character begins play with a single favored class of his choosing—typically, this is the same class as the one he chooses at 1st level. Whenever a character gains a level in his favored ...
Gathlain are small-sized fey playable characters. The Gathlains were first introduced in Advanced Race Guide, and later republished in Wilderness Adventures. They are a playable fey race that is sized small, they can fly and have wings that look like they are made out of wood.
This is a list based on the gnomes' entry. Gnomes are actually one of the most restricted species in the table. They are basically only able to crossbreed with the races that can crossbreed with everyone. As stated by EagleV_Attnam (thanks for bringing it up!), the book is aimed at 3.5 and third-party so it's hardly official but it's likely the ...
1. Wings and gills for water-breathing are not game-breaking. They exist in a couple races already in Pathfinder, the Strix and Gillmen races respectively. There is a race builder tool/process that uses a point-buy system similar to point-buying for stats. Alternately, the easiest thing to do I find is to "re-skin" something existing or a ...
To drow mores, anything and anyone who is not a drow is a candidate for slavery. Their word for servitor is anquestra, while their word for outlander is jenanquestrok, which means “not yet a slave.”. Sentients that are spoils of war are always considered slaves, especially if the purpose of the war is to gather more servitors.
Tiny characters take up a space of 2-1/2 feet by 2-1/2 feet, so up to four of these characters can fit into a single square. Tiny races typically have a natural reach of 0 feet, meaning they can't reach into adjacent squares. They must enter an opponent's square to attack it in melee. This provokes an attack of opportunity from the opponent.
Based on the rules presented in the Advanced Races guide, the gnomes fit into the following: Standard (0 RP): Members of this race gain a +2 bonus to one physical ability score, a +2 bonus to one mental ability score, and a -2 penalty to any other ability score.
Races: Damphirs. That is a racial trait exclusive to Damphirs, and no other published playable races has it. Custom Races. Using the race creation rules from the Advanced Race Guide, you can give a race, or a race variant, the Negative Energy Affinity racial trait for -1 RP (yep, it takes away a point): Negative Energy Affinity (–1 RP)