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  2. List of Doom ports - Wikipedia

    en.wikipedia.org/wiki/List_of_Doom_ports

    Doom was ported to Solaris in late 1994, and was designed to run with game files from Doom 1.8. In the readme, the port is credited to "Dave Taylor and the rest of the folks at id Software". It runs on Solaris 2.4 and later. The distribution contained two versions: one for regular X11, and another for Sun DGA. [citation needed]

  3. Doom modding - Wikipedia

    en.wikipedia.org/wiki/Doom_modding

    [44] [45] Since the Doom engine is free software, it can be distributed along with the new resources, in effect providing a full, free game. The project distributes three IWAD files: the two single-player campaigns named Freedoom: Phase 1 and Freedoom: Phase 2, and FreeDM, which contains a collection of deathmatch levels. [46]

  4. Sigil (mod) - Wikipedia

    en.wikipedia.org/wiki/Sigil_(mod)

    Sigil (stylized as SIGIL) is the unofficial fifth episode of the 1993 video game Doom.Published by Romero Games on May 31, 2019, the Megawad was created by an original co-creator of Doom, John Romero, independently of the main game's then-current owner, Bethesda Softworks.

  5. MyHouse.wad - Wikipedia

    en.wikipedia.org/wiki/MyHouse.wad

    MyHouse.wad (known also as MyHouse.pk3, or simply MyHouse) is a map for Doom II created by Steve Nelson. It is a subversive horror-thriller that revolves around a house that continues to change in shape, sometimes drastically and in a non-euclidean manner.

  6. id Tech 4 - Wikipedia

    en.wikipedia.org/wiki/Id_Tech_4

    id Tech 4, popularly known as the Doom 3 engine, is a game engine developed by id Software and first used in the video game Doom 3. The engine was designed by John Carmack , who also created previous game engines, such as those for Doom and Quake , which are widely recognized as significant advances in the field.

  7. John Romero - Wikipedia

    en.wikipedia.org/wiki/John_Romero

    The Apple II owned by John Romero on display at The Strong National Museum of Play [10]. John Romero started programming games on an Apple II he got in 1980. [9] The first game he wrote was an unpublished clone of the arcade game Crazy Climber. [5]

  8. Doom (franchise) - Wikipedia

    en.wikipedia.org/wiki/Doom_(franchise)

    Doom (stylized as DOOM) is an American media franchise created by John Carmack, John Romero, Adrian Carmack, Kevin Cloud, and Tom Hall. [1] The series usually focuses on the exploits of an unnamed space marine (often referred to as Doomguy or Doom Slayer) operating under the auspices of the Union Aerospace Corporation (UAC), who fights hordes of demons and the undead to save Earth from an ...

  9. Doom (1993 video game) - Wikipedia

    en.wikipedia.org/wiki/Doom_(1993_video_game)

    Doom is a first-person shooter game developed and published by id Software.Released on December 10, 1993, for DOS, it is the first installment in the Doom franchise.The player assumes the role of a space marine, later unofficially referred to as Doomguy, fighting through hordes of undead humans and invading demons.