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  2. Polygon triangulation - Wikipedia

    en.wikipedia.org/wiki/Polygon_triangulation

    Polygon triangulation. In computational geometry, polygon triangulation is the partition of a polygonal area (simple polygon) P into a set of triangles, [1] i.e., finding a set of triangles with pairwise non-intersecting interiors whose union is P. Triangulations may be viewed as special cases of planar straight-line graphs.

  3. Bowyer–Watson algorithm - Wikipedia

    en.wikipedia.org/wiki/Bowyer–Watson_algorithm

    The following pseudocode describes a basic implementation of the Bowyer-Watson algorithm. Its time complexity is ().Efficiency can be improved in a number of ways. For example, the triangle connectivity can be used to locate the triangles which contain the new point in their circumcircle, without having to check all of the triangles - by doing so we can decrease time complexity to (⁡).

  4. Polygon partition - Wikipedia

    en.wikipedia.org/wiki/Polygon_partition

    For a hole-free polygon with vertices, a triangulation can be calculated in time (). For a polygon with holes , there is a lower bound of Ω ( n log ⁡ n ) {\displaystyle \Omega (n\log n)} . A related problem is partitioning to triangles with a minimal total edge length, also called minimum-weight triangulation .

  5. Two ears theorem - Wikipedia

    en.wikipedia.org/wiki/Two_ears_theorem

    However, this polygon also has other ears that are not evident in this triangulation. In geometry , the two ears theorem states that every simple polygon with more than three vertices has at least two ears , vertices that can be removed from the polygon without introducing any crossings.

  6. Triangulation (geometry) - Wikipedia

    en.wikipedia.org/wiki/Triangulation_(geometry)

    The concept of a triangulation may also be generalized somewhat to subdivisions into shapes related to triangles. In particular, a pseudotriangulation of a point set is a partition of the convex hull of the points into pseudotriangles—polygons that, like triangles, have exactly three convex vertices. As in point set triangulations ...

  7. Geodesic polyhedron - Wikipedia

    en.wikipedia.org/wiki/Geodesic_polyhedron

    In this case, {3,5+} 3,0, with frequency = and triangulation number =, each of the four versions of the polygon has 92 vertices (80 where six edges join, and 12 where five join), 270 edges and 180 faces.

  8. Voronoi diagram - Wikipedia

    en.wikipedia.org/wiki/Voronoi_diagram

    Let be a metric space with distance function .Let be a set of indices and let () be a tuple (indexed collection) of nonempty subsets (the sites) in the space .The Voronoi cell, or Voronoi region, , associated with the site is the set of all points in whose distance to is not greater than their distance to the other sites , where is any index different from .

  9. Constrained Delaunay triangulation - Wikipedia

    en.wikipedia.org/wiki/Constrained_Delaunay...

    The input to the constrained Delaunay triangulation problem is a planar straight-line graph, a set of points and non-crossing line segments in the plane.The constrained Delaunay triangulation of this input is a triangulation of its convex hull, including all of the input segments as edges, and using only the vertices of the input.