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In normal aspect, pseudoazimuthal projections map the equator and central meridian to perpendicular, intersecting straight lines. They map parallels to complex curves bowing away from the equator, and meridians to complex curves bowing in toward the central meridian.
Once common, isometric projection became less so with the advent of more powerful 3D graphics systems, and as video games began to focus more on action and individual characters. [1] However, video games using isometric projection—especially computer role-playing games—have seen a resurgence in recent years within the indie gaming scene. [1 ...
Project Zomboid is an open-world, isometric video game developed by British and Canadian independent developer The Indie Stone. The game is set in the post-apocalyptic, zombie-infested exclusion zone of the fictional Knox Country (formerly Knox County), Kentucky, United States, where the player is challenged to survive for as long as possible before inevitably dying.
Pages in category "Map projections" The following 55 pages are in this category, out of 55 total. This list may not reflect recent changes. ...
Therefore, more generally, a map projection is any method of flattening a continuous curved surface onto a plane. [citation needed] The most well-known map projection is the Mercator projection. [7]: 45 This map projection has the property of being conformal. However, it has been criticized throughout the 20th century for enlarging regions ...
The azimuthal equidistant projection is an azimuthal map projection. It has the useful properties that all points on the map are at proportionally correct distances from the center point, and that all points on the map are at the correct azimuth (direction) from the center point. A useful application for this type of projection is a polar ...
The Gall–Peters projection of the world map. The Gall–Peters projection is a rectangular, equal-area map projection. Like all equal-area projections, it distorts most shapes. It is a cylindrical equal-area projection with latitudes 45° north and south as the regions on the map that have no distortion. The projection is named after James ...
The two-point equidistant projection or doubly equidistant projection is a map projection first described by Hans Maurer in 1919 and Charles Close in 1921. [1] [2] It is a generalization of the much simpler azimuthal equidistant projection. In this two-point form, two locus points are chosen by the mapmaker to configure the projection ...