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  2. Arrow in the knee - Wikipedia

    en.wikipedia.org/wiki/Arrow_in_the_knee

    The phrase became unexpectedly popular following the worldwide launch of Skyrim in November 11, 2011. It was frequently quoted on numerous message board forums and blogs across the Internet, either as a catchphrase or a snowclone in the form of "I used to X, but then I took an arrow in the knee", by players who were amused with the guard NPC's line of dialogue and voice acting. [4]

  3. Radiant AI - Wikipedia

    en.wikipedia.org/wiki/Radiant_AI

    The Radiant AI system deals with NPC interactions and behavior. It allows non-player characters to dynamically react to and interact with the world around them. [3] General goals, such as "Eat in this location at 2pm" are given to NPCs, and NPCs are left to determine how to achieve them. [4]

  4. The Elder Scrolls V: Skyrim - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_V:_Skyrim

    The Elder Scrolls V: Skyrim is a 2011 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks.It is the fifth main installment in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion (2006), and was released worldwide for Microsoft Windows, PlayStation 3, and Xbox 360 on November 11, 2011.

  5. List of review-bombing incidents - Wikipedia

    en.wikipedia.org/wiki/List_of_review-bombing...

    Players were upset that the episode has not been released, and review bombed Dota 2, believing that Valve's backing of the game led them to drop work on the Half-Life series. [8] [5] That same month, Steam users review bombed Sonic Mania in protest of its use of Denuvo DRM, which was not disclosed by Sega on the game's store page on launch day ...

  6. Dialogue tree - Wikipedia

    en.wikipedia.org/wiki/Dialogue_tree

    A dialogue tree, or conversation tree, is a gameplay mechanic that is used throughout many adventure games [1] (including action-adventure games [2]) and role-playing video games. [3] When interacting with a non-player character , the player is given a choice of what to say and makes subsequent choices until the conversation ends. [ 3 ]

  7. Dragonborn (song) - Wikipedia

    en.wikipedia.org/wiki/Dragonborn_(song)

    "Dragonborn" is the theme song for the soundtrack of the 2011 role-playing video game The Elder Scrolls V: Skyrim from Bethesda Softworks, composed by the American composer Jeremy Soule. The composition is Nordic -influenced classical in style and features a chorus singing lyrics in a fictional language, Dragon-tongue, that was created by Emil ...

  8. Category:Frontwing games - Wikipedia

    en.wikipedia.org/wiki/Category:Frontwing_games

    Pages in category "Frontwing games" The following 10 pages are in this category, out of 10 total. This list may not reflect recent changes. A. Atri: My Dear Moments; C.

  9. Dialogical logic - Wikipedia

    en.wikipedia.org/wiki/Dialogical_logic

    Structural rules (Rahmenregeln) on the other hand determine the general course of a dialogue game, such as how a game is initiated, how to play it, how it ends, and so on. The point of these rules is not so much to spell out the meaning of the logical constants by specifying how to act in an appropriate way (this is the role of the particle ...