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A person working on a circuit board at a Re:publica makerspace. The maker culture is a contemporary subculture representing a technology-based extension of DIY culture [1] that intersects with hardware-oriented parts of hacker culture and revels in the creation of new devices as well as tinkering with existing ones.
Maker education is an offshoot of the maker movement, which Time magazine described as "the umbrella term for independent innovators, designers and tinkerers. A convergence of computer hackers and traditional artisans, the niche is established enough to have its own magazine, Make, as well as hands-on Maker Faires that are catnip for DIYers who used to toil in solitude". [3]
This is a list of open-source hardware projects, including computer systems and components, cameras, radio, telephony, science education, machines and tools, robotics, renewable energy, home automation, medical and biotech, automotive, prototyping, test equipment, and musical instruments.
In October 2006, a spin-off magazine, Craft, was created for art and craft activities, allowing Make to concentrate exclusively on technology and DIY projects. In February 2009, e-mails were sent to Craft: subscribers announcing that due to rising production costs and shrinking ad markets, the print version of Craft: would be discontinued but ...
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Other projects like AgeGuess [8] focus on the senior demographics and enable the elderly to upload photos of themselves so the public can guess different ages. Lists of citizen science projects may change. For example, the Old Weather project website indicates that as of January 10, 2015, 51% of the logs were completed. [9]
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After sets began to be rejected with stated reasons, Lego Ideas announced restrictions on content including the use of no new part molds, banning intellectual properties owned by competing toy companies, and adult content. Lego Ideas further restricted project submissions in June 2016 by limiting the size of the project to a maximum of 3,000 ...