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RivaTuner is a freeware overclocking and hardware monitoring program that was first developed by Alexey Nicolaychuk in 1997 [1] for the Nvidia video cards.It was a pioneering application that influenced (and in some cases was integrated into) the design of subsequent freeware graphics card overclocking and monitoring utilities.
TechPowerUp GPU-Z (or just GPU-Z) is a lightweight utility designed to provide information about video cards and GPUs. [2] The program displays the specifications of Graphics Processing Unit (often shortened to GPU) and its memory; also displays temperature, core frequency, memory frequency, GPU load and fan speeds.
CPU-Z is more comprehensive in virtually all areas compared to the tools provided in Windows to identify various hardware components, and thus assists in identifying certain components without the need of opening the case; particularly the core revision and RAM clock rate. It also provides information on the system's GPU.
Speccy, developed by Piriform Software, is a freeware utility software and runs under Microsoft Windows 11, Windows 10, Windows 8, Windows 7, Vista and XP for both IA-32 and x64 versions of these operating systems, [4] [5] which shows the user information about hardware and software of the computer.
In computer video games, frame rate plays an important part in the experience as, unlike film, games are rendered in real-time. 60 frames per second has for a long time been considered the minimum frame rate for smoothly animated game play. [19] Video games designed for PAL markets, before the sixth generation of video game consoles, had lower ...
Graphics cards are sometimes called discrete or dedicated graphics cards to emphasize their distinction to an integrated graphics processor on the motherboard or the central processing unit (CPU). A graphics processing unit (GPU) that performs the necessary computations is the main component in a graphics card, but the acronym "GPU" is ...
System designers building parallel computers, such as Google's hardware, pick CPUs based on their performance per watt of power, because the cost of powering the CPU outweighs the cost of the CPU itself. [2] Spaceflight computers have hard limits on the maximum power available and also have hard requirements on minimum real-time performance.
For the cloud gaming experience to be acceptable, the round-trip lag of all elements of the cloud gaming system (the thin client, the Internet and/or LAN connection the game server, the game execution on the game server, the video and audio compression and decompression, and the display of the video on a display device) must be low enough that ...