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First, the async keyword indicates to C# that the method is asynchronous, meaning that it may use an arbitrary number of await expressions and will bind the result to a promise. [1]: 165–168 The return type, Task<T>, is C#'s analogue to the concept of a promise, and here is indicated to have a result value of type int.
Request–response pattern can be implemented synchronously ( such as web service calls over HTTP) or asynchronously. [1] In contrast, one-way computer communication, which is like the push-to-talk or "barge in" feature found on some phones and two-way radios, sends a message without waiting for a response
Ignoring transmission time for a moment, the response time is the sum of the service time and wait time. The service time is the time it takes to do the work you requested. For a given request the service time varies little as the workload increases – to do X amount of work it always takes X amount of time.
Asynchrony, in computer programming, refers to the occurrence of events independent of the main program flow and ways to deal with such events. These may be "outside" events such as the arrival of signals, or actions instigated by a program that take place concurrently with program execution, without the program hanging to wait for results. [1]
A "ready" or "waiting" process has been loaded into main memory and is awaiting execution on a CPU (to be context switched onto the CPU by the dispatcher, or short-term scheduler). There may be many "ready" processes at any one point of the system's execution—for example, in a one-processor system, only one process can be executing at any one ...
While request/reply is technically possible, it is more commonly associated with messaging patterns rather than pure event-driven systems. Events excel at state propagation and decoupled notifications, while messages are better suited for command execution, workflow orchestration, and explicit coordination.
Delivery records in the full headers show when each computer received the message. The first delivery is at the bottom; the newest at the top. If you find a large time gap between delivery records, that shows which computer delayed before sending it to the next computer. 1. View the full header by following the steps above. 2.
In message-oriented middleware solutions, fan-out is a messaging pattern used to model an information exchange that implies the delivery (or spreading) of a message to one or multiple destinations possibly in parallel, and not halting the process that executes the messaging to wait for any response to that message. [1] [2] [3]