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  2. Basketball moves - Wikipedia

    en.wikipedia.org/wiki/Basketball_moves

    Named after Jack Sikma, the post player receives the ball with their back to the basket and keeps the ball at forehead level. The post then pivots to face the basket while bringing the ball overhead (almost behind the head) to shoot a jump shot. The ball is released high over the head making it difficult for the defense to block. [21] [22]

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...

  4. Outline of basketball - Wikipedia

    en.wikipedia.org/wiki/Outline_of_basketball

    Basketball is a ball game and team sport in which two teams of five players try to score points by throwing or "shooting" a ball through the top of a basketball hoop while following a set of rules. Since being developed by James Naismith as a non-contact game that almost anyone can play, basketball has undergone many different rule variations ...

  5. Horde3D - Wikipedia

    en.wikipedia.org/wiki/Horde3D

    Horde3D is an open-source cross-platform graphics engine. [2] Its purpose and design is similar to that of OGRE with the primary goal being lightweight for next-generation video games. [3] The engine is also particularly suited for large crowd simulations. [4] The engine is also compatible with GLFW. [5]

  6. List of basketball video games - Wikipedia

    en.wikipedia.org/wiki/List_of_basketball_video_games

    Atari Basketball: 1979 Arcade: Atari, Inc. Atari: NBA Basketball: 1979 Intellivision: APh Technological Consulting Mattel: Basketball: 1982 Arcadia 2001 - -One on One: Dr. J vs. Larry Bird: 1983 Apple II Commodore 641984 Amiga1985 Mac Atari 78001987 Atari 8-bit TRS-80 Color Computer IBM PC: Eric Hammond: Electronic Arts: Super Basketball: 1984 ...

  7. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video ...

  8. Teaching basketball to kids in the US is becoming a bit ... - AOL

    www.aol.com/news/teaching-basketball-kids-us...

    Victor Wembanyama's on-court warmup session before games when he played in France would last for about an hour. It consisted of plenty of stretching, lots of passing and dribbling drills, then a ...

  9. NBA Hangtime - Wikipedia

    en.wikipedia.org/wiki/NBA_Hangtime

    The gameplay is largely the same as the Midway's NBA Jam games, with some additions. One of the most prominent additions is the "Create Player" feature, which allows players to create a custom basketball player, specifying height, weight, power, shooting, and defensive skills using a limited number of attribute points.