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[[Category:Roblox user templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Roblox user templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
This template's initial visibility currently defaults to autocollapse, meaning that if there is another collapsible item on the page (a navbox, sidebar, or table with the collapsible attribute), it is hidden apart from its title bar; if not, it is fully visible. To change this template's initial visibility, the |state= parameter may be used:
If the template has a separate documentation page (usually called "Template:template name/doc"), add [[Category:Anime and manga infobox templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Anime and manga infobox templates]]</noinclude> to the end of the template code, making sure it starts ...
To place a file in this category, add the tag {{Non-free character|Anime and manga character artwork}} to the bottom of the file's description page. If you are not sure which category a file belongs to, consult the file copyright tag page. If this category is very large, please consider placing your file in a new or existing subcategory.
Applying this to a user talk page other than your own will be considered vandalism. All bots and scripts that leave messages on a user's talk page are encouraged to add this capability. By adding this to a user's talk page, a user may still receive these messages by non-compliant bots or scripts, or humans who add the tag manually.
Template:Anime and manga/styles.css This template includes collapsible lists. • To set it to display all lists when it appears (i.e. all lists expanded), use:
Template: Xenon compounds. 13 languages. ... This page was last edited on 9 September 2024, at 02:47 (UTC).
Since the early 2000s, many notable video games have made use of this style, such as Cel Damage (2001), The Legend of Zelda: The Wind Waker (2002) and Ōkami (2006). Cel shading, in contrast to other visual styles such as photorealism, is often used to lend a more artistic or fantastical element to a video game's environment.