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  2. Message Passing Interface - Wikipedia

    en.wikipedia.org/wiki/Message_Passing_Interface

    Since the C language does not allow a type itself to be passed as a parameter, MPI predefines the constants MPI_INT, MPI_CHAR, MPI_DOUBLE to correspond with int, char, double, etc. Here is an example in C that passes arrays of ints from all processes to one. The one receiving process is called the "root" process, and it can be any designated ...

  3. Marshalling (computer science) - Wikipedia

    en.wikipedia.org/wiki/Marshalling_(computer_science)

    Marshalling is similar to or synonymous with serialization, although technically serialization is one step in the process of marshalling an object.. Marshalling is describing the overall intent or process to transfer some live object from a client to a server (with client and server taken as abstract, mirrored concepts mapping to any matching ends of an arbitrary communication link ie.

  4. Data transfer object - Wikipedia

    en.wikipedia.org/wiki/Data_transfer_object

    In the field of programming a data transfer object (DTO [1] [2]) is an object that carries data between processes. The motivation for its use is that communication between processes is usually done resorting to remote interfaces (e.g., web services), where each call is an expensive operation. [ 2 ]

  5. Apache Avro - Wikipedia

    en.wikipedia.org/wiki/Apache_Avro

    Avro is a row-oriented remote procedure call and data serialization framework developed within Apache's Hadoop project. It uses JSON for defining data types and protocols, and serializes data in a compact binary format.

  6. Java Native Interface - Wikipedia

    en.wikipedia.org/wiki/Java_Native_Interface

    The Java Native Interface (JNI) is a foreign function interface programming framework that enables Java code running in a Java virtual machine (JVM) to call and be called by [1] native applications (programs specific to a hardware and operating system platform) and libraries written in other languages such as C, C++ and assembly.

  7. OLE Automation - Wikipedia

    en.wikipedia.org/wiki/OLE_Automation

    In Microsoft Windows applications programming, OLE Automation (later renamed to simply Automation [1] [2]) is an inter-process communication mechanism created by Microsoft.It is based on a subset of Component Object Model (COM) that was intended for use by scripting languages – originally Visual Basic – but now is used by several languages on Windows.

  8. Scheduling (computing) - Wikipedia

    en.wikipedia.org/wiki/Scheduling_(computing)

    The process scheduler is a part of the operating system that decides which process runs at a certain point in time. It usually has the ability to pause a running process, move it to the back of the running queue and start a new process; such a scheduler is known as a preemptive scheduler, otherwise it is a cooperative scheduler. [5]

  9. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern.. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance.