Search results
Results from the WOW.Com Content Network
For related game cover images, see Category:Dune (franchise) media cover images. Media in category " Dune (franchise) video game screenshots" The following 5 files are in this category, out of 5 total.
Dune II: The Building of a Dynasty, later retitled Dune II: Battle for Arrakis for the European release and the Mega Drive/Genesis port, was released in December 1992 from Westwood Studios/Virgin Interactive. [9] [10] Often considered to be the first "mainstream modern real-time strategy game", Dune II established many conventions of the genre. [9]
Video games related to the Dune universe created by Frank Herbert. Pages in category "Video games based on Dune (franchise)" The following 7 pages are in this category, out of 7 total.
“Dune: Part Two,” a Warner Bros. release, is rated PG-13 by the Motion Picture Association for sequences of strong violence, some suggestive material and brief strong language. Running time ...
The Spacing Guild is an organization in Frank Herbert's science fiction Dune universe that possesses a monopoly on interstellar travel and banking. Guild Navigators (alternately Guildsmen or Steersmen) [a] use the drug melange (also called "the spice") to achieve limited prescience, a form of precognition that allows them to successfully navigate "folded space" and safely guide enormous ...
Frank Herbert's Dune is a 2001 Adventure video game based on the 2000 Sci Fi Channel miniseries of the same name. The game was not a commercial or critical success, and was one of the last games by Cryo Interactive , which went bankrupt shortly after the game's failure.
Dune: Imperium is a deck-building worker placement game. Players start with a deck of ten cards and a leader with asymmetric abilities. During each round, players draw five cards and reveal them to send agents to locations that provide benefits like resources (spice, water, and Solari), card draw, troop deployments, and alliances with factions.
In Dune, Paul uses an atomic device on the surface of Arrakis to blast a pass through the Shield Wall, a desert mountain range protecting the planet's capital. He says this act is in accordance with the Great Convention because the atomics are not used against humans, but rather against "a natural feature of the desert". [5]