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Decimal odds are a single value, greater than 1, representing the amount to be paid out for each unit bet. For example, a bet of £40 at 6 − 4 (fractional odds) will pay out £40 + £60 = £100. The equivalent decimal odds are 2.5; £40 × 2.5 = £100. We can convert fractional to decimal odds by the formula D = (b + a) ⁄ b.
In probability theory, odds provide a measure of the probability of a particular outcome. Odds are commonly used in gambling and statistics.For example for an event that is 40% probable, one could say that the odds are "2 in 5", "2 to 3 in favor", or "3 to 2 against".
The odds algorithm computes the optimal strategy and the optimal win probability at the same time. Also, the number of operations of the odds algorithm is (sub)linear in n. Hence no quicker algorithm can possibly exist for all sequences, so that the odds algorithm is, at the same time, optimal as an algorithm.
An alternative method of calculating the odds is to note that the probability of the first ball corresponding to one of the six chosen is 6/49; the probability of the second ball corresponding to one of the remaining five chosen is 5/48; and so on. This yields a final formula of
If p is a probability, then p/(1 − p) is the corresponding odds; the logit of the probability is the logarithm of the odds, i.e.: = = = = (). The base of the logarithm function used is of little importance in the present article, as long as it is greater than 1, but the natural logarithm with base e is the one most often used.
If a fair coin is flipped 21 times, the probability of 21 heads is 1 in 2,097,152. The probability of flipping a head after having already flipped 20 heads in a row is 1 / 2 . Assuming a fair coin: The probability of 20 heads, then 1 tail is 0.5 20 × 0.5 = 0.5 21; The probability of 20 heads, then 1 head is 0.5 20 × 0.5 = 0.5 21
The mathematics of gambling is a collection of probability applications encountered in games of chance and can get included in game theory.From a mathematical point of view, the games of chance are experiments generating various types of aleatory events, and it is possible to calculate by using the properties of probability on a finite space of possibilities.
Log5 is a method of estimating the probability that team A will win a game against team B, based on the odds ratio between the estimated winning probability of Team A and Team B against a larger set of teams.